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 The FBM CB 4200 - Now deployable in the field! 
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Joined: Wed Sep 16, 2009 4:46 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Sorry if im being completely dumb right now, but I cant find a way to switch cursors...Ive been pressing R and F but it doesnt do anything, and neither does my mouse wheel..


Thu Nov 19, 2009 3:27 am
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote:
[In order to use mouse control, you must set Player 4's control scheme to Mouse + Keyboard!


Thu Nov 19, 2009 3:31 am
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Joined: Wed Sep 16, 2009 4:46 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Yeah I *did* that too but it didnt do anything either


Thu Nov 19, 2009 3:32 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Shoot, looks like the latest update broke that. It was a typo. Redownload and it should fix that up :)


Thu Nov 19, 2009 4:38 am
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Joined: Fri Jul 24, 2009 9:03 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Wow, thanks for putting that in, is there anything that this mod can't do?


Thu Nov 19, 2009 8:25 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
The lasso has trouble picking up item off of terrain, like an actor walking along.
So, I pull it that little extra to get it off the ground, and it shoots off once it gets off the terrain and disappears. Can you please fix this?


Thu Nov 19, 2009 8:43 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
CrazyMLC wrote:
The lasso has trouble picking up item off of terrain, like an actor walking along.
So, I pull it that little extra to get it off the ground, and it shoots off once it gets off the terrain and disappears. Can you please fix this?

Or add a speed limiter so that we stop losing our awesome fleshy projectiles before they slam into their targets?


Thu Nov 19, 2009 8:58 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Still crashes a lot, still love it, love it even more with the deployable version.


Thu Nov 19, 2009 10:22 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Metal Meltdown wrote:
CrazyMLC wrote:
The lasso has trouble picking up item off of terrain, like an actor walking along.
So, I pull it that little extra to get it off the ground, and it shoots off once it gets off the terrain and disappears. Can you please fix this?

Or add a speed limiter so that we stop losing our awesome fleshy projectiles before they slam into their targets?

I was thinking that but that has already been said.
If it was easier to lift objects off the ground this would be a non-problem.


Thu Nov 19, 2009 11:05 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Well for now you could use another tool to move it into the air then quickly switch to the lasso.


Thu Nov 19, 2009 11:07 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
That is easier said than done.
TLB, you should add in hotkeys to switch to tools.


Thu Nov 19, 2009 12:11 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
Really? The physics dragger and the lasso are right next to each other on the thingo.
Also, update on possible crash causes: How much RAM do you people have? After a fairly short by high density period of using the FBM, the memory being used by CC was about 1.3 GB. This might be a problem.


Thu Nov 19, 2009 12:18 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
This needs a freeze tool, like, not the turn-into-terrain kind of freeze, but more like the whoops-I-froze-you-oh-you-are-ok-lol kind of freeze.


Thu Nov 19, 2009 5:51 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
One small error, when changing a player's controlled actor the script won't check it it's already controlled, bad if you have two players. Also, two of these don't work, rather than allow crashes they simply shouldn't work.


Thu Nov 19, 2009 5:59 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
TLB, this is exactly what I have wanted in cortex command for a long time. You make dreams come true.


Fri Nov 20, 2009 4:52 am
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