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Someone23
Joined: Wed Sep 16, 2009 4:46 am Posts: 2
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Re: The FBM CB 4200 - Now deployable in the field!
Sorry if im being completely dumb right now, but I cant find a way to switch cursors...Ive been pressing R and F but it doesnt do anything, and neither does my mouse wheel..
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Thu Nov 19, 2009 3:27 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote: [In order to use mouse control, you must set Player 4's control scheme to Mouse + Keyboard!
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Thu Nov 19, 2009 3:31 am |
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Someone23
Joined: Wed Sep 16, 2009 4:46 am Posts: 2
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Re: The FBM CB 4200 - Now deployable in the field!
Yeah I *did* that too but it didnt do anything either
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Thu Nov 19, 2009 3:32 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Shoot, looks like the latest update broke that. It was a typo. Redownload and it should fix that up
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Thu Nov 19, 2009 4:38 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: The FBM CB 4200 - Now deployable in the field!
Wow, thanks for putting that in, is there anything that this mod can't do?
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Thu Nov 19, 2009 8:25 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: The FBM CB 4200 - Now deployable in the field!
The lasso has trouble picking up item off of terrain, like an actor walking along. So, I pull it that little extra to get it off the ground, and it shoots off once it gets off the terrain and disappears. Can you please fix this?
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Thu Nov 19, 2009 8:43 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: The FBM CB 4200 - Now deployable in the field!
CrazyMLC wrote: The lasso has trouble picking up item off of terrain, like an actor walking along. So, I pull it that little extra to get it off the ground, and it shoots off once it gets off the terrain and disappears. Can you please fix this? Or add a speed limiter so that we stop losing our awesome fleshy projectiles before they slam into their targets?
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Thu Nov 19, 2009 8:58 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The FBM CB 4200 - Now deployable in the field!
Still crashes a lot, still love it, love it even more with the deployable version.
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Thu Nov 19, 2009 10:22 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: The FBM CB 4200 - Now deployable in the field!
Metal Meltdown wrote: CrazyMLC wrote: The lasso has trouble picking up item off of terrain, like an actor walking along. So, I pull it that little extra to get it off the ground, and it shoots off once it gets off the terrain and disappears. Can you please fix this? Or add a speed limiter so that we stop losing our awesome fleshy projectiles before they slam into their targets? I was thinking that but that has already been said. If it was easier to lift objects off the ground this would be a non-problem.
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Thu Nov 19, 2009 11:05 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The FBM CB 4200 - Now deployable in the field!
Well for now you could use another tool to move it into the air then quickly switch to the lasso.
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Thu Nov 19, 2009 11:07 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: The FBM CB 4200 - Now deployable in the field!
That is easier said than done. TLB, you should add in hotkeys to switch to tools.
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Thu Nov 19, 2009 12:11 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The FBM CB 4200 - Now deployable in the field!
Really? The physics dragger and the lasso are right next to each other on the thingo. Also, update on possible crash causes: How much RAM do you people have? After a fairly short by high density period of using the FBM, the memory being used by CC was about 1.3 GB. This might be a problem.
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Thu Nov 19, 2009 12:18 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The FBM CB 4200 - Now deployable in the field!
This needs a freeze tool, like, not the turn-into-terrain kind of freeze, but more like the whoops-I-froze-you-oh-you-are-ok-lol kind of freeze.
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Thu Nov 19, 2009 5:51 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: The FBM CB 4200 - Now deployable in the field!
One small error, when changing a player's controlled actor the script won't check it it's already controlled, bad if you have two players. Also, two of these don't work, rather than allow crashes they simply shouldn't work.
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Thu Nov 19, 2009 5:59 pm |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: The FBM CB 4200 - Now deployable in the field!
TLB, this is exactly what I have wanted in cortex command for a long time. You make dreams come true.
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Fri Nov 20, 2009 4:52 am |
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