Author |
Message |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Slug soldiers
NaXx wrote: Geti @: You'll die in a smoking hole... I'll appraise your help when I receive it!! [/rancour] I hope you'll get back soon, your mods are really great ^^ Hahah, chill more dude. This weekend it might be possible if I'm shirking chem revision.
|
Wed Nov 18, 2009 6:22 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Slug soldiers
Relax. He jokes. Though sometimes it's hard to tell due to English not being NaXx's first language.
|
Wed Nov 18, 2009 6:39 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Slug soldiers
i picked up on that due to the [/rancour] tag, and cause i've talked with him in PMs a little, but its still funny how angry/pseudoangry he gets, with it followed up by some nicety. that combat mech thing looks balling, though the shots could use some work.
|
Wed Nov 18, 2009 10:56 am |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: Slug soldiers
Isn't angry at all... just 50% rancour + 50% irony, 411570N3 its right again its pretty hard for me to do ironies in English due isn't my native language, but I do my best...
What kind of more work can use those shots? gun animation works, flashes works, bullets aren't overpowered... (it takes 20 hp when hit in body and 45 in head, I consider it balanced because the chaingun mech its veeery clumsy, like the original game)
|
Wed Nov 18, 2009 1:44 pm |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: Slug soldiers
This clone take so many damage what ends in another dimension... I can ensure you that's not what should happend : Pilot: O.öNow working on that giant...
|
Wed Nov 18, 2009 11:22 pm |
|
|
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
Re: Slug soldiers
SPELUNKY AMIRITE
Seriously that's awesome.
|
Thu Nov 19, 2009 2:49 am |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: Slug soldiers
Soon my friends... soon... I gonna ask to master Zalo about help with walkpaths, he's simply brilliant. (those snowy foots looks like he rushed a coke laboratory, I'll fix it...)
|
Thu Nov 19, 2009 6:09 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Slug soldiers
Me. Want. Now.
|
Thu Nov 19, 2009 9:51 pm |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: Slug soldiers
NaXx wrote: [img]http://i399.photobucket.com\albums/pp73/NaXxet/giant.jpg[/img]
Soon my friends... soon... I gonna ask to master Zalo about help with walkpaths, he's simply brilliant.
(those snowy foots looks like he rushed a coke laboratory, I'll fix it...) AWESOME. But make sure to move the back leg a little more to the right and to make the sprite a bit darker, it doesn't really look like a back leg.
|
Thu Nov 19, 2009 11:36 pm |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: Slug soldiers
Thanks, I guess. Its a very alpha version, so, final version will have background legs more dark, correct walkpaths, automissiles launcher (if god help us) and perhaps a giant claw which crush enemies ^^
Already kills just walking though enemy lines =D
|
Thu Nov 19, 2009 11:41 pm |
|
|
Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
|
Re: Slug soldiers
NaXx wrote: Soon my friends... soon... I gonna ask to master Zalo about help with walkpaths, he's simply brilliant.
(those snowy foots looks like he rushed a coke laboratory, I'll fix it...) I just want to take that thing and blast some dummies to pieces in skirmish. But I agree about the back leg. It should be darker and less saturated. If you look at the default BGfoots, they have no shading at all.
|
Thu Nov 19, 2009 11:42 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Slug soldiers
almost done with the hazard gun. just got to get lag down now.
|
Fri Nov 20, 2009 12:06 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Slug soldiers
Preview of what i'm just about to send naxx.
Attachments:
ScreenDump008.png [ 81.21 KiB | Viewed 4230 times ]
|
Fri Nov 20, 2009 1:40 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Slug soldiers
Those guys will have normal health in the final version, right?
|
Fri Nov 20, 2009 6:24 am |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: Slug soldiers
Geti @: WOAH! very nice effect, how much range have? inbox checked, I'm trying it already
411570N3 @: Don't worry dude, final version will have 100 points but I'll balance it to have a 600 health points of defence... its a humongous mech, I think he deserves it....
|
Fri Nov 20, 2009 3:43 pm |
|
|
|