JJA79 wrote:
Yup definitely slowed down...
I got home at 7:00 yesterday, after 12 straight hours of school, then I again had something called "school" today. This is the normal schedule, I've never rolled before 3:00.
That said, rolling.
CrazyMLC[5]: Since you know various nuances of Avatarism, I'll assume you've watched the show. Therefore, the cycle is Air, Water, Earth, Fire. You've already learned fire, so the next step is Air! After a quick show of posturing and prancing around to appease the inner ability of controlling air, a sense of lightness comes over you, and large ripples project out from the boat in all directions. A cool breeze blows over the boat, then develops into a light wind, then a heavy wind, then a whipping gale. After it blows for a bit, you take a deep breath, and exhale. Suddenly, the winds just dissipate, and the waters around the boat are dead silent. You have gained Aerokinesis! The presence of this additional control has also convinced the spirits of fire that you can be trusted with full power over fire, and they remove the unconscious barriers placed around your Pyrokinesis! The winds even cool down and restore your burned frontside! This day just gets better and better, now to whip up a firestorm from hell.
Abilities- Super Pyrokinesis
- Aerokinesis
Inventory:- M79 Grenade "Lawnchair" (1 HE Round)
wiffles[2]: After Crazy's performance, the Dinghy is a mess. There is stuff everywhere, and you can't find what you need to make a purifier. After locating a piece of PVC piping 5 minutes later, you decide that finding anything in this mess is near impossible, so you put this task on hold for a while.
Abilities- Eye Beams
Inventory- PVC Pipe
rjhw1 [4]: I wish you had gotten a 5, SO SO MUCH. You start drying off the shotgun shells, taking care not to start a spark with your Claw Arm. It seems to cut things very easily, and metals spark like an episode of power rangers when you cut them with your Claw Arm. While you carefully dry out the shotgun shells, you are working on the Sniper Rifle in the back of your mind, checking on its progress every few minutes. By the time you finish the AS50, you've dried about half of the shells.
Abilities - Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
Inventory - Wimpy Facial Hair
- Spas 12
- 17 12 Gauge Shells
- 16 Wet 12 Gauge Shells
Tomaster [4]: You give these bloody wings your best intimidating look, and as if in reply, they shudder. One last time, you try to give yourself hollow wing bones. Grunting from the exertion, you force bones into shape in your wings. One segment at a time, they move into place with a sickening pop that is at the same time disgusting and satisfying. Eventually, you finish, gasping from exertion, but happy. The wings are now light enough to fly with, and aren't useless either.
Inventory: - TF2 Syringe Gun (66 syringes, filled with random drugs)
- Shark Device
AbilitiesWings
Benpasko [2]: What's that? The sound of someone getting overconfident? Let's fix that.
Bolstered by your success with the Plate Armor, you decide to make Dragon Scalemail, a very wise idea. Unfortunetly, Matilda had no scales, instead she had a thick, leathery, flame resistent skin. You also have very little of it left, definately not enough for even another Plate Armor. If you wan't to do anything else with Sead Dragon Skin, you'll need to either kill another one, or haul Matilda's corpse up from the depths.
Injuries-Burned Feet (Can't move from this spot)
InventorySteel and Dragon Skin Plate Armour
Abilities- Telekinesis
Foa [2]: You just tried to make a Fedora out of a Cake Delight. What is wrong with you? You manage to somehow form a mishappen Cake Sombraro, which gives you the abilite to do a Mexican Hat Dance to shatter mountains when you use it, but since you have to take the sombraro off to perform the Hat Dance, the point is rather moot. You decide not to use the Silvery Object *COUGH COUGH* on the Sombraro, since you no longer have a hat band.
Inventory- Cake Sombraro
- 3 Paperclips
- Silver Capsule
Injuries-Burnt arm (low chance to dodge)