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 Borderlands 
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Joined: Fri Oct 17, 2008 9:46 pm
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Post Re: Borderlands
Well, thanks to both of you. I'm gonna use Toes' one, though. No offence intended, Skiv, but he is from europe. Plus, the program just looks better.


Tue Nov 17, 2009 4:45 pm
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Post Re: Borderlands
Areku wrote:
Well, thanks to both of you. I'm gonna use Toes' one, though. No offence intended, Skiv, but he is from europe. Plus, the program just looks better.

dun dun dun. Im from europe too, and i say the second program looks better, but hey :p no offense :)


Tue Nov 17, 2009 4:52 pm
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Re: Borderlands
Only the toes are european


Tue Nov 17, 2009 10:30 pm
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Post Re: Borderlands
Thanks Toes, this mod tool changed the way I play. Tremble in fear of my Hyperion combat rifle, with 3.6x zoom, and 5 round bursts.


Wed Nov 18, 2009 4:56 am
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Post Re: Borderlands
Ew. Doesn't that defeat the purpose of the game?


Wed Nov 18, 2009 5:27 am
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Post Re: Borderlands
viewtopic.php?f=4&t=17143&start=30

See this thread to read about how the forum feels about mods impacting single (and in this case multi-) player gameplay.


Wed Nov 18, 2009 5:36 am
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Post Re: Borderlands
Contrary wrote:
Doesn't that defeat the purpose of the game?

Modding is what keeps games alive silly :grin:
But yes, you're going to ruin the game for yourself if you play with mods straight out.


Wed Nov 18, 2009 5:36 am
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Post Re: Borderlands
Contrary wrote:
Ew. Doesn't that defeat the purpose of the game?

Mods should, in my opinion, only be used after you have fully completed the game. Then you have the right to ♥♥♥♥ around.


Wed Nov 18, 2009 5:41 am
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Post Re: Borderlands
Alternatively you could excercise self-discipline and make balanced weapons.


Wed Nov 18, 2009 6:34 am
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Post Re: Borderlands
411570N3 wrote:
Alternatively you could excercise self-discipline and make balanced weapons.

Awww, but then how am I supposed to raep teh noobs? With a NORMAL gun? But...it doesn't fire 15 rockets!


Wed Nov 18, 2009 7:10 am
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Post Re: Borderlands
Could you make it fire incredibly weak rockets? That way it serves as a knockback or crowd dispersion weapon, assuming there is knockback. Anyway, you can always make novelty or specialised weapons which retain balance.


Wed Nov 18, 2009 7:12 am
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Post Re: Borderlands
411570N3 wrote:
Could you make it fire incredibly weak rockets? That way it serves as a knockback or crowd dispersion weapon, assuming there is knockback. Anyway, you can always make novelty or specialised weapons which retain balance.

Hrmm...that gave me an idea. A novelty rocket launcher, that fires like, 50 rockets at once, but they do like, 1 damage would be epic.


Wed Nov 18, 2009 7:14 am
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Post Re: Borderlands
Assuming they didn't lag and had a wide spread, that would make a pretty good large target/anti-crowd weapon, but a weapon almost completely ineffective against single, normal sized targets. You'd have to tweak the damage though.


Wed Nov 18, 2009 8:38 am
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Post Re: Borderlands
For the most part, weapons autobalance themselves. You don't pick the stats, you pick the parts


Wed Nov 18, 2009 2:24 pm
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Post Re: Borderlands
411570N3 wrote:
Assuming they didn't lag and had a wide spread, that would make a pretty good large target/anti-crowd weapon, but a weapon almost completely ineffective against single, normal sized targets. You'd have to tweak the damage though.

Well, I get 10 fps eveyrwhere in the game, it's already laggy on my comp.


Wed Nov 18, 2009 5:32 pm
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