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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Things about factions.
Well ive noticed there are plenty of factions, however is anyone going to make it so you can only choose one? Instead of being able to equip a ronin with a dummy weapon, would you have to give a ronin weapon? (the only exception i would think reasonable is ALL factions be able to use trade star units and weapons.) Cause this could, cause to following pros and cons, Pros: - no more browncoats with nailer cannons and gatling guns in a vs mode. - Somewhat more strategitic, using specific faction with its pros to beat the other. - Require somewhat degree of skill. - For instance, browncoats and coalition would go head on, while dummies should come from the back. - The intensity of the game would become higher. - And further more people wouldnt have to scroll through enormous amounts of actors and weapons. Cons: - Well no more favorite gun + Dafred - Cannot use cheap skeleton troopers (exception is that chosen faction is undead) - If browncoats do not get weapons in B24 they'd be useless - Less variety, you get what i mean - Um probably force all modders to make an actor and weapons..... Other Exceptions: - Well if this ever happened in B24, and on there should be a mode where its called something like, Faction Freedom Whereas you could use anything. - However if this was not implemented, i dont get why the whole scene with whitebots vs coalition was ever put in, since this would probably never happen. - Above line cont: because either player would be able to have coalition AND whitebots on their side, and look more like some kind of civil war. - Comfirming the rest i sayy this would more or less improve cortex command as a whole. Anyways it was just an idea i threw up there, i don't know if its been considered before, at anytime. Though Data probably thought of it somewhere along the line and trashed it. So well id like to know if this would happen and if its been thought of yet. End of Statement.
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Sun Oct 25, 2009 8:10 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Things about factions.
There's another thread about this somewhere, but that doesn't matter right now. It's actually a very good idea, though it should be somehow optional. Maybe first time you play through a campaign mission (in story mode) you would have to pick one faction, and then you could replay it with another faction, or all of them, using a small select menu.
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Sun Oct 25, 2009 8:16 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Things about factions.
Meh look at the latest dev post, Dat said something about choosing factions so you can get discounts, but other factions may increase/bleh/decrease their prices depending on who you choose.
I hope the current prices are the default prices ( default as in before you choose your faction/s ) .
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Sun Oct 25, 2009 8:27 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Things about factions.
Foa wrote: Meh look at the latest dev post, Dat said something about choosing factions so you can get discounts, but other factions may increase/bleh/decrease their prices depending on who you choose.
I hope the current prices are the default prices ( default as in before you choose your faction/s ) . And why do I sense there will be a favor rating? The more coalition you kill, the higher the prices, up to outright denying you anything from them. I don't think modders having to create their own actors for their weapons is much of a con, or a con in that matter. Think of it like buying weapons from a purely weapons company, rather than playing as the company itself. Bear in mind this applies to campaign only. I'm guessing data will allow differentiation between weapon providers to full-blown factions in the index.ini's.
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Sun Oct 25, 2009 8:37 pm |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: Things about factions.
Different Factions for Different jobs: >Certain factions specialize in different fields and have actors,weapons/tools,ships that strictly apply to and give advantages to that set task. (i.e. Assault faction, infiltration faction, excavation faction, etc.) >Digger faction:(im almost certain there are mods being made for this ) >ship that drops off digging machinery or vehicles that dig. >Actors that are short and have a strong walkpath to get thru uneven dirt. >Tools, not just diggers and bombs, but fireable probes that shoot into the ground and retrieve gold deposits without having to burrow thru alot of dirt. >Repair/medic faction: (TLB's Medipacks)(Cauterizer) >Rocket/rocklet that has a large healing radius can float over battlefield and restore health to heavily injured units. >Field medic (already exists) has small healing radius and holds first aid kits or something. >Tools: Various concrete sprayers, metal sprayer? Vanilla shielder works well for getting flat lines and filling with concrete. >Mass concrete/dirt filler operation platform. >Delivery Faction: (doesn't exist to my knowledge) >Ship or rocket with shield projection abilities. (give soldiers time to get in place) >Modules that allow for open delivery of troops onto a heavily enemy populated scene/bunker. >Shield drones that can have units inside projectile repulsion zone. >Security Faction >Certain modules that can be locked (usable actor? dont know if thats possible). Alarms that pulsate red throughout entire base when enemy enters bunker. >Actors with specialized shields and precision weapons. >small shielded drones that can be set on patrol. Scrubber drones that attach themselves to surfaces of the bunker and suck up Coalition bits or dropship parts. >NOTE: I'm not sure how plausible any of these things are, just throwing ideas out there. Comments/Criticism/add-ons appreciated.
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Mon Oct 26, 2009 2:25 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Things about factions.
Well, ive heard of Data's consideration of this and, yeah you'll choose a faction, but you can buy the other actors and weapons for a black market price. But i think there should be a seperate buy menu for black market buys, from maybe, Black star? or Some blackmarket company which stands aside from tradestar. Just expanding on the idea.
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Wed Nov 18, 2009 12:39 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Things about factions.
Ooh, BlackStar. I like the sound of that. But really it could just be a tab under buy. Different colors and scheme, and everything costs way more. This would probably either be a multiple of the regular buy price, or more likely a new variable. (Like BlackCost or something, I don't know)
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Wed Nov 18, 2009 2:07 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Things about factions.
Yeah we need, this new blackstar, so we dont need to scroll for our faction's units and weapons. And blackstar to have a epic long list, just to waste the player's time and cost a lot. Also the faction your fighting should deny you using thier actors, as in you cannot buy in blackstar.
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Wed Nov 18, 2009 2:15 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Things about factions.
dragonxp wrote: Yeah we need, this new blackstar, so we dont need to scroll for our faction's units and weapons. And blackstar to have a epic long list, just to waste the player's time and cost a lot. Also the faction your fighting should deny you using thier actors, as in you cannot buy in blackstar. More like black star smuggles you actors. Either you get high prices on Trade Stars, or get denied service ( for ♥♥♥♥ them ) on the Trade Star. When you go on the 'Black Star', they'll sell you things under the price of the high prices on the Trade Star ( due to being a ♥♥♥♥ to the faction ) , but there is chance that you'll get fined, get sent the repossession squad, or banned from other services, for being caught. You get negative affiliation for betraying a faction ( undermining them, harming their important figures ( thing, place, establishment ) ) , and positive for helping them or continuing their legacy. I think that you should be denied service from a faction only if they really hate you, but they won't hate on you for not buying their products. What some you are thinking is easily proven dumb, okay if you affiliate yourself with Toyota ( Coalition ) , then you are denied service from Honda ( Dummies ) , does that sound fair?
Last edited by Foa on Wed Nov 18, 2009 3:02 am, edited 1 time in total.
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Wed Nov 18, 2009 2:55 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Things about factions.
that be pretty cool but i imagine it would be pretty hard to implement.
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Wed Nov 18, 2009 2:57 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Things about factions.
dragonxp wrote: that be pretty cool but i imagine it would be pretty hard to implement. Basically don't piss them off or the products will cost more or be disalowed to browse their assortment. If you buy from the Coalition more than you do Dummies, then you shouldn't be disallowed service, IT MAKES PERFECT SENSE, SINCE THEY WANT TO SELL YOU STUFF TO GET MONEY. If it were the opposite, then it'd be like having NINTENDO DISALLOW YOU FROM BUYING A WII FOR BUYING AN XBOX!!!
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Wed Nov 18, 2009 3:05 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Things about factions.
Also to add to this maybe you could also so only allow a random 50% of all the factions avalable first, then as they begin to favur/disfavour you they either increase the amount of the products they sell or lower it.
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Wed Nov 18, 2009 4:22 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Things about factions.
Would be nice if "unions" you can join with require special conditions to be filled in order to join them. A idea... A Explorer's Guild, if you manage to dig up AND ship artifacts to orbit, being a member of that guild allows you to net more gold from artifacts. Multiple guilds can be joined, though some are enemies of each other.
Though I hope there will be some way to set the main alliances in stone for faction mods: As an example DSTech isn't favored by most of the main factions, and will be pretty much unable to get anything from them indefinitely. but will be a bit more favored by the robot factions, black bots/dummies.
I think a diplomacy menu is in-line for this. Pop open a window, a list of allied/enemy factions are shown, and you can regulate trade/services with them, picking what weapons are to be sold, ships that can be ordered, and resource sharing. Like, donating a generous amount of gold to a allied faction will generate a strong presence in many regions of the planet, or donating the same amount of gold to a <swayable> faction will open up trade with you, or back-stab you if you're too kind.
Heh, would be awesome if you could take your brainbot to the faction's headquarters/front line bases and interact with NPCs from there a la RPG style.
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Wed Nov 18, 2009 6:03 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Things about factions.
DSMK2 wrote: Would be nice if "unions" you can join with require special conditions to be filled in order to join them. A idea... A Explorer's Guild, if you manage to dig up AND ship artifacts to orbit, being a member of that guild allows you to net more gold from artifacts. Multiple guilds can be joined, though some are enemies of each other.
Though I hope there will be some way to set the main alliances in stone for faction mods: As an example DSTech isn't favored by most of the main factions, and will be pretty much unable to get anything from them indefinitely. but will be a bit more favored by the robot factions, black bots/dummies.
I think a diplomacy menu is in-line for this. Pop open a window, a list of allied/enemy factions are shown, and you can regulate trade/services with them, picking what weapons are to be sold, ships that can be ordered, and resource sharing. Like, donating a generous amount of gold to a allied faction will generate a strong presence in many regions of the planet, or donating the same amount of gold to a <swayable> faction will open up trade with you, or back-stab you if you're too kind.
Heh, would be awesome if you could take your brainbot to the faction's headquarters/front line bases and interact with NPCs from there a la RPG style. Feh, it'd be hard to add in npc interaction, I mean, you'd probably have have to use the pie interface, and the whole, line to x orientation, but that'd be sweet. Guild's would be nice, and diplomacy is a want, heh, Crusading Guild...
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Wed Nov 18, 2009 6:24 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Things about factions.
I just realized: 1. multiplayer online would make guilds more realistic. 2. Ai guilds would require a large amount or programming. 3. Guilds would be cool.
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Wed Nov 18, 2009 5:11 pm |
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