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 Tomaster's Simple Scenes™ (Last updated June/07/2012) 

Favorite Map?
Strata 10%  10%  [ 8 ]
Desolation 4%  4%  [ 3 ]
Uprising 6%  6%  [ 5 ]
Craetern 3%  3%  [ 2 ]
Sycopia 3%  3%  [ 2 ]
Enios 4%  4%  [ 3 ]
Hivemind 24%  24%  [ 19 ]
Specus 9%  9%  [ 7 ]
Barathrum 25%  25%  [ 20 ]
I don't like any of these 13%  13%  [ 10 ]
Total votes : 79

 Tomaster's Simple Scenes™ (Last updated June/07/2012) 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
First ty for grammar, though i did mean ant.
Second, couldn't you just copy the crab sprite then paste it?


Wed Nov 18, 2009 12:04 am
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DRLGrump
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
dragonxp wrote:
First ty for grammar, though i did mean ant.
Second, couldn't you just copy the crab sprite then paste it?

In a scene? No, you'd need to make it into a bunker module, and then define where it needs to go. I think. Someone tell me if I'm wrong.


Wed Nov 18, 2009 12:07 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
I could make that bunkermodule if you want, take me the next 5 or so minutes.


Wed Nov 18, 2009 12:13 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
I'll do it if you want, but I haven't modded in ages. I'll be lazy. And it'll be slightly more convincing than a module, because I'll use common crabs programmed to have 0 health.


Wed Nov 18, 2009 12:13 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Yeah that is better then a module :shock:


Wed Nov 18, 2009 12:26 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Flammablezombie wrote:
I'll do it if you want, but I haven't modded in ages. I'll be lazy. And it'll be slightly more convincing than a module, because I'll use common crabs programmed to have 0 health.

I'll take that. Take your time, I'm in no real rush.


Wed Nov 18, 2009 12:27 am
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DRL Developer
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Code:
AddActor = ACrab
   CopyOf = Crab
   PresetName = Dead Crab
   Health = 0
   AddToGroup = Wildlife
   Buyable = 1

When you're done placing it in the scene editor, remove the last 2 lines.


Wed Nov 18, 2009 6:48 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Shoudn't that be Buyable = 0?


Wed Nov 18, 2009 6:57 am
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Data Realms Elite
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
411570N3 wrote:
Shoudn't that be Buyable = 0?

It needs to be buyable = 1 so that you can use it in the scene editor.


Wed Nov 18, 2009 7:09 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Ohhh, right: I understand now.


Wed Nov 18, 2009 7:10 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Okay, just remembered to read this thread; I' getting to work as of tomorrow, 4:15pm GMT. Have fun with your crabless cave. I'll include a mega crab or two, and I might make a few still crab spawner bunker modules.


Wed Nov 18, 2009 11:49 pm
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Flammablezombie wrote:
Okay, just remembered to read this thread; I' getting to work as of tomorrow, 4:15pm GMT. Have fun with your crabless cave. I'll include a mega crab or two, and I might make a few still crab spawner bunker modules.

Thanks mate.


Thu Nov 19, 2009 12:00 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
These are good maps; But, Craetern is a little strange with the dragon look. :-(


Sat Nov 28, 2009 4:43 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Labrat>BEN wrote:
These are good maps; But, Craetern is a little strange with the dragon look. :-(

It was actually unintentional. It's not that bad when you're playing, in my opinion.


Sat Nov 28, 2009 4:45 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Hey, Tomaster, I can't use PM, but I've just found out that my favorite all-online game is getting its servers shut down in about a month, maybe a month and a quarter. I'm trying to get lots of play time in, but I'll see what I can do for you today.


Sat Nov 28, 2009 10:19 am
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