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 What do you guys think of the Dev Log? 
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Post Re: What do you guys think of the Dev Log?
My opinion is that since Fallout is 1. commercial and 2. released, I think the comparison is a bit thin, whichever way you argue. In fact, comparing Cortex to any other commercial, released game is a bit of a stretch, it would be better to compare it to other incomplete indie games, which I believe is the point of the IGF.

Another opinion on this argument, what is wrong with having two distinct game stages?
The game is looking like it will be the action-packed gibfest that is Cortex currently, layered on top with the pseudo-strategic metagame that is being discussed, all frosted over with the title "Real Time 2D Action, Turn Based Strategy" bastard child of a subgenre.

Last opinion, the discussion of mods are irrelevant to the discussion of the campaign. As stated, pretty much any game that has mods allows you to use them in singleplayer, and it will always ruin the balance. Now, if you're arguing that the story shouldn't be scripted to create a gray spot where mods can kinda blend into the story, then I agree. Mods belong in their own compartment. If they want to make their own story, then they can make their own campaign (which should be selectable from the campaign menu, like a map or w/e).


Tue Nov 17, 2009 6:21 pm
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Post Re: What do you guys think of the Dev Log?
Rawtoast wrote:
Thor, I'm a bit confused by your argument. Cortex command has no strategy in it... so there shouldn't be strategy in Cortex Command? I don't get it. That's like saying your car's out of gas so you shouldn't fill it up.
That analogy doesn't even make sense.

And no, I don't see how strategy can factor into this game, insofar as vectoring around with a jetpack counts as "strategy (which for the record, equates to tactics in this situation, Darlos. Just FYI)."

I challenge anyone in this room to bring to me a valid way "strategy" is involved in this game. And I don't mean in later phases, I mean now (which is what we are arguing about, last time I checked).

And Duh, thank you for actually reading my post, as opposed to other people who just used it as an excuse to take potshots.


Tue Nov 17, 2009 6:47 pm
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Post Re: What do you guys think of the Dev Log?
ProjektTHOR wrote:
And Duh, thank you for actually reading my post, as opposed to other people who just used it as an excuse to take potshots.
And thank you for not refuting a single thing in it. Duh made exactly the point I thought when I read your last post: CC is still in friggin beta. Comparing it to Fallout or any other complete released commercial game is downright unfair.

And I still don't get why you're upset about allowing people to use mods in single player. Some of the mods are overpowered? So what? Nobody is forcing anybody to use them. You're acting like they're being made official content. Sure, they could make it harder to use 3rd party mods by not including a "load this .rte" option in campaign mode, but as has been solidly pointed out already, people would just shove crap in the vanilla .rtes. And furthermore, whats stopping anyone, modders and players alike, from heading into even the vanilla .rtes and jacking up numbers? Nothing, that's what, unless modding is removed entirely, which would suck balls.

Oh also:
ProjektTHOR wrote:
as opposed to other people who just used it as an excuse to take potshots.
ProjektTHOR wrote:
Darlos's Dumb Mod Pack v2.9
Son, I am disappoint.


Tue Nov 17, 2009 7:17 pm
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Post Re: What do you guys think of the Dev Log?
Duh102 wrote:
My opinion is that since Fallout is 1. commercial and 2. released.
Excuse me if I am wrong, but Cortex Command is commercial. I paid $18 dollars that I will never get back for this game. That makes it commercial. "Indie" is just a colorful designation. It doesn't mean a game should be short on features or take five years to finish. And even though it isn't "done" doesn't mean I can't speculate on the future.

Darlos, I told you what I don't like about third-player content being playable in a campaign mode, but I will try to dumb it down even more for you: "Third-party content would be ez mode." Can I make that any clearer for you?

Also, there are plenty of ways to enforce file integrity if you want to. A CRC redundancy check or a hashing function works quite well for maintaining rudimentary file security. But thinking up alternatives is clearly outside of your purview or interest.

If people want their factions to be campaignable, they should just work with Data to make that happen. The fact of the matter is that this "mechanic" will be implemented so that Data doesn't have to.


Last edited by ProjektTHOR on Tue Nov 17, 2009 7:41 pm, edited 1 time in total.



Tue Nov 17, 2009 7:31 pm
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Post Re: What do you guys think of the Dev Log?
ProjektTHOR wrote:
Duh102 wrote:
My opinion is that since Fallout is 1. commercial and 2. released.
Excuse me if I am wrong, but Cortex Command is commercial. I paid $18 dollars that I will never get back for this game. That makes it commercial. "Indie" is just a colorful designation. It doesn't mean a game should be short on features or take five years to finish. And even though it isn't "done" doesn't mean I can't speculate on the future.
clearer for you?
Fallout 3 had millions of dollars pumped into it, took years to develop by a skilled team of artists, coders, modelers, and god knows what else. Comparing it to Cortex Command, which at the moment, has (that I know of) 1 dedicated coder, 1 dedicated artist, and 3 "Content Developers". Comapring the two, is beyond unfair.
ProjektTHOR wrote:
Darlos, I told you what I don't like about third-player content being playable in a campaign mode, but I will try to dumb it down even more for you: "Third-party content would be ez mode." Can I make that any clearer for you?
Let's try and make this simpler for YOU.
Don't use them. It's as simple as that. If you think that using mods in campaign makes it too easy, then don't. Only use Vanilla, and only use ACrabs, and limit yourself to 500oz per battle, and enjoy your challenge. Just flip everyone else in the world off and live in your own little hardcore world, your good at it. Just because you're butthurt about something completely optional, doesn't mean it should be removed or changed.


Last edited by TorrentHKU on Tue Nov 17, 2009 7:42 pm, edited 2 times in total.



Tue Nov 17, 2009 7:38 pm
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Post Re: What do you guys think of the Dev Log?
THOR, I'm done with this. Clearly you're just going to be obstinate, and I don't feel like continually bashing my head against the brick wall that is ProjectTHOR. I suggest others follow suit.


Tue Nov 17, 2009 7:40 pm
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Post Re: What do you guys think of the Dev Log?
Darlos9D wrote:
I don't feel like continually bashing my head against the brick wall that is ProjectTHOR.

Brick would crumble against this sort of tirade of head-induced blunt trauma. The ProjektTHOR wall is created from Test.


Tue Nov 17, 2009 7:44 pm
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Post Re: What do you guys think of the Dev Log?
Quote:
allout 3 had millions of dollars pumped into it, took years to develop by a skilled team of artists, coders, modelers, and god knows what else. Comparing it to Cortex Command, which at the moment, has (that I know of) 1 dedicated coder, 1 dedicated artist, and 3 "Content Developers". Comapring the two, is beyond unfair.
Fallout 3, with its army of development staff, cost $60 when it went gold.

On the other hand, Cortex Command was created by four people and cost $18. Sometime seems to not make sense here??!


Tue Nov 17, 2009 7:47 pm
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Post Re: What do you guys think of the Dev Log?
ProjektTHOR wrote:
Quote:
allout 3 had millions of dollars pumped into it, took years to develop by a skilled team of artists, coders, modelers, and god knows what else. Comparing it to Cortex Command, which at the moment, has (that I know of) 1 dedicated coder, 1 dedicated artist, and 3 "Content Developers". Comapring the two, is beyond unfair.
Fallout 3, with its army of development staff, cost $60 when it went gold.

On the other hand, Cortex Command was created by four people and cost $18. Sometime seems to not make sense here??!


ProjektTHOR wrote:
Fallout. That game franchise is supported by a rich history, abundant amounts of lore, a devout cult following, beautiful graphics, superb performance, and generally great reception.

It also has an advertising budget, so it can put up things called ads. Oh, and the cult following you mentioned. They immediately bought Fallout the moment it came out. CC on the other hand, gets by via word of mouth and luck.


Tue Nov 17, 2009 7:56 pm
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Post Re: What do you guys think of the Dev Log?
Cortex command has advertising!! Devlog and I hear about Data and his TIGJAM!!! shenanigans all the time.


Tue Nov 17, 2009 7:59 pm
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Post Re: What do you guys think of the Dev Log?
I am gonna waltz in here and be a ♥♥♥♥ by not allowing you guys to bicker at each other. THOR clearly has made up his mind and so have you guys. I fail to see the idea behind continually trying to force your opinion on each other, everyone has valid points and no one is wrong. It's just a matter of opinion. I would appreciate if you guys either stop bashing your hands on your keyboards in anger of each others opinion or actually try to accept each others arguments and come up with sensible retorts.


Tue Nov 17, 2009 8:33 pm
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Post Re: What do you guys think of the Dev Log?
p3lb0x wrote:
come up with sensible retorts.

Everybody else than me is dumb :x


In any case, to get back on topic of the devlog... Perhaps more posts detailing Data's shenanigans would be acceptable. In all reality, we read the devlog primarily for entertainment purposes (because getting more info about Cortex's development is really all entertainment), so switching from Cortex-centric entertainment to Data's screwing around on unicycles on a desert mountain isn't all that much of a jump. We already got those kinds of posts before, so why not now?
More than anything, it would be something to fill the gap between month-long computer outages.


Tue Nov 17, 2009 9:05 pm
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Post Re: What do you guys think of the Dev Log?
Yeah, I struck a deal with Data to let me start updating more frequently, even if the game itself has no public news to give. Unicycle news is better than no news!

I might drop some hints about the upcoming metagame work too

oh snap already did it


Tue Nov 17, 2009 11:57 pm
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Post Re: What do you guys think of the Dev Log?
weasel wrote:
Yeah, I struck a deal with Data to let me start updating more frequently, even if the game itself has no public news to give. Unicycle news is better than no news!

I might drop some hints about the upcoming metagame work too

oh snap already did it

We're waiting...with violent intents should you fall through...
Seriously, I've got a shotgun, and piece of paper with your address on it.


Wed Nov 18, 2009 12:05 am
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Post Re: What do you guys think of the Dev Log?
VIOLENT! I have a hammer, and WILL smash my computer screen, hoping that you feel it.


Wed Nov 18, 2009 2:23 am
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