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 Mounted Turrets that require Actors 
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Joined: Sat Jan 17, 2009 8:53 am
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Post Mounted Turrets that require Actors
So how about some turrets that are bunker modules that NEED to be controlled by an actor?

I mean, sure, we're all in the future and stuff, and we don't need such thing (or do we?) but I'd like to see something like that.

Any takers? :D


Sat Nov 14, 2009 4:47 am
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Post Re: Mounted Turrets that require Actors
Code:
function Update(self)
if self:GetController().InputMode ~= 1 then
self:GetController().InputMode = 3
end
end


Attach to an actor, it won't do anything unless controlled. Darkstorm has mid-game deployable bunker module style turrets.
Other than that it's simply disabling the AI


Sat Nov 14, 2009 9:25 am
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Post Re: Mounted Turrets that require Actors
Well, what I meant is like the hoverboard... You know, it has to have an actor to get it to run. So...

Wait....

It's kinda stupid if you think about it... I mean, you're a brain that can mind control people AND robots. And there's a gun that you have to control through a person...
Why not just control it directly, right?
Haha.
Even still, I want a gun that you have to control with an actor.

Thanks for trying though :D


Sat Nov 14, 2009 9:54 am
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Post Re: Mounted Turrets that require Actors
Oh, so you mean a turret that you control through an actor?
In that case then the lua mod would suit you. There's a veichle control one so look at that to see how that was made.

EDIT: I think that was the spelling mistake, control was spelt controll


Last edited by Samohan25 on Wed Nov 18, 2009 6:23 pm, edited 2 times in total.



Sat Nov 14, 2009 10:50 am
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Post Re: Mounted Turrets that require Actors
So now I actually need to know how to make a bunker module turret. Haha.


Sat Nov 14, 2009 11:47 am
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Post Re: Mounted Turrets that require Actors
Just make a bunker module and add a pinned actor to it (a crab with a turret) and place it, Darkstorm is a prime example of this.


Sat Nov 14, 2009 5:19 pm
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REAL AMERICAN HERO
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Post Re: Mounted Turrets that require Actors
Samohan you can't even speak english stop trying to offer modding help, please.

OP, this is a pretty common request, I'm not sure if anyone has really done it *well*, but between TLB, Zalo, Cavecricket, various others and myself, something'll probably get done eventually.


Sat Nov 14, 2009 11:59 pm
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Post Re: Mounted Turrets that require Actors
I'm not going to claim to know anything more about scripting than Somohan, but isn't amrobotics' "Steam Howitzer A-2" from amrobotics a pretty good display of what this guy's looking for? I mean, minus the legs of course.


Tue Nov 17, 2009 4:49 am
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Post Re: Mounted Turrets that require Actors
Also minus the crashing and random rampages.


Tue Nov 17, 2009 5:18 am
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Post Re: Mounted Turrets that require Actors
Hang on, sorry to deviate but where did I go wrong with my english? Just so I know next time.


Wed Nov 18, 2009 6:22 pm
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Post Re: Mounted Turrets that require Actors
411570N3 wrote:
Also minus the crashing and random rampages.

I was gonna say this, but I didn't know about the rampages.


Wed Nov 18, 2009 6:47 pm
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Post Re: Mounted Turrets that require Actors
Request completed.
http://www.datarealms.com/forum/viewtopic.php?f=61&t=17051


Sat Nov 21, 2009 5:21 am
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Post Re: Mounted Turrets that require Actors
You are a demi-god cavecricket congratulations


Sat Nov 21, 2009 5:26 am
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