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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: District 9: Alien Armory
411570N3 wrote: Note to self: Don't try to use the microwave gun on dropships or rockets. I can tolerate the lag. It pays off in awesome.
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Sun Nov 15, 2009 2:22 am |
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Darkebrz
Joined: Sun Nov 15, 2009 6:27 am Posts: 3
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Re: District 9: Alien Armory
One of the first mods I've downloaded, and just recently seeing District 9 this is amazing. The prawns are extremely fun battle stations, and tearing down incoming enemies is so much fun ^_^. Everything looks good, but as mentioned the prawns fall over a bit. Also, the Mech seems to be a little weak, its weapons are perfect (<3 the rocket launcher), but it falls apart to easily. 4.5/5
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Sun Nov 15, 2009 4:29 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
Mm! Thx thx!=) For a good words!=) Patch 001 Now Available at main post=)
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Mon Nov 16, 2009 8:05 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: District 9: Alien Armory
Would it be possible to make the tractor/gravity gun catch multiple projectiles and bullets? It does that in the film and it looks fun >:D
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Mon Nov 16, 2009 8:44 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
Yeah, sure! It will be soon, I planed it week ago, but yet have no time to done it
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Mon Nov 16, 2009 10:45 pm |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: District 9: Alien Armory
You should really take some artistic liberties with this mod and make it huge! BECAUSE I LOVE IT SO MUCH! also, put what version next to the title example: District 9: Alien Armory v 1.1 Keep on working hard! Also say what new versions do, and what youve changed.
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Fri Nov 20, 2009 7:09 am |
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SunnyKatt
Joined: Thu Feb 19, 2009 11:57 pm Posts: 31
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Re: District 9: Alien Armory
ZOMGUSH! I love D-9, I've been waiting for a mod to come out. Can't wait to try this one, man!
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Fri Nov 20, 2009 9:38 pm |
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Personwholikesstuff
Joined: Fri Nov 20, 2009 10:48 pm Posts: 23
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Re: District 9: Alien Armory
This is an awsome mod I love how there intenas move and the weapons are awsome and the mech is crazy
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Sat Nov 21, 2009 2:29 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
adadadp wrote: You should really take some artistic liberties with this mod and make it huge! BECAUSE I LOVE IT SO MUCH! also, put what version next to the title example: District 9: Alien Armory v 1.1 Keep on working hard! Also say what new versions do, and what youve changed. 1) Weapon balance, smaller damage and rate 2) Mech balance, more armor and HP 2) Prawn balance, more armor and HP
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Sat Nov 21, 2009 6:44 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: District 9: Alien Armory
Methelina wrote: 2) Mech balance, more armor and HP 2) Prawn balance, more armor and HP Fixed.
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Sat Nov 21, 2009 6:47 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: District 9: Alien Armory
HP should be kept at 100, or it does strange things to the buying price.
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Sat Nov 21, 2009 7:02 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: District 9: Alien Armory
The prawn armor should be their exoskeletons. When shot off the show off the intensely vulnerable innards of the prawn.
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Sun Nov 22, 2009 12:28 am |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: District 9: Alien Armory
wutangfan1990 wrote: The prawn armor should be their exoskeletons. When shot off the show off the intensely vulnerable innards of the prawn. That, would be awesome.
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Sun Nov 22, 2009 7:28 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: District 9: Alien Armory
And perfectly possible, except on the arms. Not that hard to do, either.
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Sun Nov 22, 2009 10:29 am |
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fylth
Joined: Sun Jan 18, 2009 12:24 pm Posts: 96
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Re: District 9: Alien Armory
im liking the stronger prawns thanks to the new update I had one smashed through a doorway by a dropships rocket, he sat propped agains a wall and steadily bled out, while twitching (and covered in blood). I came back to him later and he was in the same position (but dead). It was sort of epic Oh and I notice that the coalition have a problem with shooting the hell out of dead prawns, even when they are nothing more than red smush. Must be allergic to seafood (end bad pun)
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Sun Nov 22, 2009 1:57 pm |
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