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 X2 Technologies UPDATED! (1/12/2010) [Some Guns] 
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: X2 Technologies
What?! Who are you quoting? Who said such a silly thing? Not me, noooo, not at all.


Sun Nov 01, 2009 1:41 pm
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Post Re: X2 Technologies
lol, im not going to do that but, i did lol at it. :grin:


Sun Nov 01, 2009 8:05 pm
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Post Re: X2 Technologies
dragonxp wrote:
@ Lambda I agree which is why i holded the bio faction and gold gen.
and other words


Not to be picky (plus it's not the only thing) but it's held, not holded. Optionally you could write I put x on hold...

EDIT: Since Seraph wants me to be constructive also...

The Dropship and Crate seem very strange being a gradient of Blue - Light Blue. Might I suggest maybe making it a solid(ish) colour and adding another colour (silver) to break up the blue. Currently it looks as though it is a blue gradient rectangle with lines over said gradient.*


* - Not that I could do much better.


Mon Nov 02, 2009 4:11 am
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Post Re: X2 Technologies
k about the silver, i think it would be a proper addition to my faction.
Im going to anounce the Behemoth, a huge Acrab that will decimate enemies.
I will be workign on it this week.


Thu Nov 05, 2009 9:59 pm
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Post Re: X2 Technologies
You might wanna rename it, because LFOW's already made a 'behemoth': (viewtopic.php?f=61&t=15726&hilit=behemoth).
But, looking forward to the giant crab o' pain.


Thu Nov 05, 2009 10:49 pm
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oh ok im going to call it the decimater then
Edit: all the directories will still say behemoth/ including preset but actor will be name Decimator.


Thu Nov 05, 2009 11:14 pm
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Post Re: X2 Technologies UPDATED! (11/15/2009)
Just to say, i have started respriting everything,
as you can see i started by showing off my new dropship and a bull rifle resprite.

Edit: expect the crab o pain in v 1.1

Edit2: Of course, in advance i thank Duh102 for offset help.


Mon Nov 16, 2009 12:46 am
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Post Re: X2 Technologies UPDATED! (11/15/2009)
dragonxp wrote:
Edit: i think i finally got past lafe style spriting :lol:

You shouldn't be the judge of that.


Last edited by Roon3 on Mon Nov 16, 2009 1:53 pm, edited 1 time in total.



Mon Nov 16, 2009 1:09 pm
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Post Re: X2 Technologies UPDATED! (11/15/2009)
If by spriting you mean design, then yes.
If by spriting you mean quality, then no.


Mon Nov 16, 2009 1:22 pm
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Post Re: X2 Technologies UPDATED! (11/15/2009)
ok then how would you suggest i increase quality.

Roon3 wrote:
dragonxp wrote:
Edit: i think i finally got past lafe style spriting :lol:

You shouldn't be the judge of that.


I said I THINK i didnt say i DID, so when i think im asking someone else, to judge for me.


Mon Nov 16, 2009 7:14 pm
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Post Re: X2 Technologies UPDATED! (11/15/2009)
Shading. And use more than one color. And keep tweaking, don't release until you're fully satisfied.


Mon Nov 16, 2009 7:19 pm
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Post Re: X2 Technologies UPDATED! (11/15/2009)
Well the drop ship in particular is made of Several shades these colours:
Blue
Navy Blue
Dark blue (outline)

And a couple shades of orange, yellow, and grey.

But if you want suggest colours please. By the way, i wont do black and orange.
If you want those you should get numgun's AAl.

Edit: End Shading may not be that evident till you actually look at the sprite in paint or sumtin.
Edit2: also i was satisfied, it looks way better then previous dropship and if you ever seen my bio-faction, the sprites are the best ive ever made.


Tue Nov 17, 2009 12:12 am
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Post Re: X2 Technologies UPDATED! (11/15/2009)
I think the main problem is that the dropships look like a mash of parts stuck together (or a huge chunk with stuff attached) so it loses the "machine" feeling. You know, you don't need to use the general CC dropship design. How do you design your dropships?

[EDIT:]
Yea the spriting is a step up from your bio-faction dropship.


Tue Nov 17, 2009 12:29 am
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Post Re: X2 Technologies UPDATED! (11/15/2009)
You seriously need help with shading if you have that many colors in it.
I'm going to have to make a shading tutorial some day. ;_;


Tue Nov 17, 2009 12:57 am
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Post Re: X2 Technologies UPDATED! (11/15/2009)
CrazyMLC wrote:
You seriously need help with shading if you have that many colors in it.
I'm going to have to make a shading tutorial some day. ;_;


I think the problem as well is the blues in CC are too similar to each other. Use those blue parts for the armor, get some chunks of machine grey in.


Tue Nov 17, 2009 1:02 am
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