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 Roll To Dodge - Blue 
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Joined: Fri May 08, 2009 1:39 am
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Post Re: Roll To Dodge
I shall cover y'all with my EYE BEAMZ. Hyper, is matilda standing under something? if yes, I'd like to shoot that, if no, I will just shoot her eyes


Fri Nov 13, 2009 10:50 pm
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Post Re: Roll To Dodge
Oh, yeah! AWESOME! Super powers are broken but at least your eye beams work!

We all need to work together to wield the MINIGUN!


Fri Nov 13, 2009 10:59 pm
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Post Re: Roll To Dodge
CrazyMLC wrote:
Oh, yeah! AWESOME! Super powers are broken but at least your eye beams work!

We all need to work together to wield the MINIGUN!

I don't think so...I think if I can wield it by myself, you can too.


Fri Nov 13, 2009 11:08 pm
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Post Re: Roll To Dodge
Ermmm...halp plox?


Fri Nov 13, 2009 11:34 pm
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Post Re: Roll To Dodge
Put me on the waiting list, this looks fun :> It's like an RP but with none of the character development!


Fri Nov 13, 2009 11:48 pm
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Post Re: Roll To Dodge
Somone heal myzombie infection please, I fix my spaz 12 and look for ammo.


Sat Nov 14, 2009 12:05 am
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Post Re: Roll To Dodge
rjhw1 wrote:
Somone heal myzombie infection please, I fix my spaz 12 and look for ammo.

Ask the dude with the healing shiv.

CrazyMLC wrote:
Oh, yeah! AWESOME! Super powers are broken but at least your eye beams work!

We all need to work together to wield the MINIGUN!

What about me?
I was about to launch you through a few steel walls!


Sat Nov 14, 2009 12:08 am
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Post Re: Roll To Dodge
Oh, you, go throw a dead rat. (seriously) :P


Sat Nov 14, 2009 12:16 am
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Post Re: Roll To Dodge
Rolling down the river.

CrazyMLC[6-2=4]: You quickly accept Tomaster's gift of guns, and lift it with a heave ho. Taking aim at Matilda, you open fire, spraying with rampant abandon, and mostly missing. A few shots manage to hit her at the beginning, but the angle you shoot a her from means her armor deflects the high-caliber bullets. Crap.
Abilities
- Unconscious Super Pyrokinesis
Inventory:
- Minigun

wiffles[1]: You take aim at Matilda's face, going straight for the kill, and fire you Eye Beams. You don't expect the kick from having 2 eyes firing though, and your Beams go wide, just passing over Matilda, and then veering to the side and cutting through the ship. At this rate, you guys'll destroy this boat before Matilda even has a chance to.

Abilities:
- Eye Beams

rjhw1 [6]: Working quickly in the face of danger and fire, you repair the Spas in record time. As you finish, an explosion sounds from the cargo hold, and a crate comes flying upwards. It crashes back down in front of you, spilling its contents everywhere. A crate full of assorted ammunition, useful at practically any time. Unless the area surrounding the crate is on fire. Unless the crate is also doused with water. You don't have time to ponder how to approach the ammo though, because the zombification virus is becoming too strong to resist. You fall to the deck, and pass out. If someone doesn't cure that virus and fast, you'll be in some deep crap my friend.

Abilities
- Greater Zombie Control
- Dark Matter Weaponry Synthesis
- Dark Matter Claw Arm
Inventory
- Wimpy Facial Hair
- Spas 12
- Wet 12 Gauge shells

Tomaster [1]: You hand the minigun off to Crazy, then run to help Frank. You whack the medigun on the deck a few times, and pray that it unjams the thing. Crossing your fingers, you point it at Frank and pull the trigger. The medigun explodes. Swearing loudly, you watch in horror as Frank slowly stirs, groaning. A zombie with a Dark Matter Claw Arm is in front of you, and the only thing you have to defend yourself with is a syringe gun. Your situation has progressed from GRIM to BEYOND TERRIBLE.
Inventory:
- Half a medkit
- TF2 Syringe Gun (69 syringes, filled with random drugs)
- Shark Device

Benpasko [3-1=2]: You swim over to a bit of debris floating on the water, and climb aboard. With Matilda blocking your powers, and nothing else to use against it, all you can do is hope the rest of your party can kill that thing and get off the boat in time. I bet you regret that negetive multiplier NOW, huh?

Injuries
-Burned Feet (Can't move from this spot)
Abilities
- Negative Roll Multiplier (-1 to all rolls)
- Telekinesis

Foa [4]: Since touching and throwing fire seem a bit retardedly dangerous, You just swing the rat through some flames, and it catches fire immediately. Taking careful aim, and knowing you only get one shot, you throw the rat at Matilda with all your might. The rat flies through the air like a blazing, furry, cannonball, and punches straight through Matilda. It easily breaches the front armor, melting it slightly, passes through her neck scorching the flesh all the way, and exits out the back, missing the spine. Matilda bellows in pain, and looks straight at you.
Run.
Very fast.
Abilities
- SLEUTHY DIPLOMACY LV. 3
Inventory
- Cake Trilby
- 3 Paperclips

Game Happenings: Matilda, after recieving her wound, looses a breath of fire at Foa. It just glances him, but still manages to sear his left hand and leg. Foa screams in pain and falls to the deck. Thinking Foa is dead, it turns its attention to Crazy MLC, who annoyed it earlier. Matilda raises up her head as far as she can, seeming to touch the sky. Crazy predicts her attack, drops the minigun, and runs. Matilda then crashes her head down where Crazy was a mere moment ago, shearing through the ship, decks at a time, all the way down to the water. The ship was nearly bisected from that, one more big hit, and its going down to the bottom of the sea. The minigun is no more, and Crazy is now without a weapon.
Frank gets up, unsure of what exactly is going on. All he knows is pain and hunger. He looks around, and sees someone in a white coat with some sort of gun. He vaguely remembers something about the person, but his hunger overrides his memory, and Frank decides to go and eat the person. Frank readies his Claw Arm, and advances toward the....doctor, yes, that's the word. He always did hate doctors, them and their shots.


Last edited by TorrentHKU on Sat Nov 14, 2009 1:15 am, edited 2 times in total.



Sat Nov 14, 2009 12:43 am
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Post Re: Roll To Dodge
CrazyMLC wrote:
Oh, you, go throw a dead rat. (seriously) :P

Hey, it'd tear a huge ass hole through that ♥♥♥♥♥!


Sat Nov 14, 2009 12:46 am
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Post Re: Roll To Dodge
Boom, flaming rat. Run for your life.


Sat Nov 14, 2009 1:30 am
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Post Re: Roll To Dodge
Not my ship.
No way.
Alright.
Now it's personal.

YOUR DOING TO DIE, PUNY LITTLE LIIIIZAAAAAAAAAAAAAARD!!
I CHARGE IT AND GO FOR THE JUGULAR!


Last edited by CrazyMLC on Sat Nov 14, 2009 2:05 am, edited 9 times in total.



Sat Nov 14, 2009 1:31 am
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Post Re: Roll To Dodge
CrazyMLC wrote:
♥♥♥♥.
Alright.
I make it so that I can breathe both and water and land.

I think I'm going to have to be rescuing people.

That won't be doing you much good till Matilda is dead. I wouldn't even reccomend stalling around with that when you could be trying to kill that giant mofo.

CrazyMLC wrote:
Not my ship.
No way.
Alright.
Now it's personal.

YOUR DOING TO DIE, PUNY LITTLE LIIIIZAAAAAAAAAAAAAARD!!
I CHARGE IT AND GO FOR THE NECK!

Oh jayzus. And why 8 edits?


Last edited by TorrentHKU on Sat Nov 14, 2009 1:56 am, edited 1 time in total.



Sat Nov 14, 2009 1:36 am
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Post Re: Roll To Dodge
> HEAL, silently, and if there is time, jump into my dinghy for an awesome ( second definition- fear-striking ) Operand later... _

Oh and OH YEAH, this'll be PRETTY BLATANT, but, it'll be fun, feel free to join my dinghy.

Oh and the dinghy does exist:
Hyperkultra wrote:
TechnoGeek Foa [-]: Foa pulls up in a dinghy, walks up to the top of the ship encountering no resistance from the strangely mollified zombies, and find wiffles. You wonder why throughout the whole time, you hadn't wiped off your Cakeface.

Inventory
- Cakeface


Though throwing Matilda ( possible via ability ) or throwing the liner ( again, possible via ability ) would be an instant kill, the dinghy would be a lot more fitting.


Sat Nov 14, 2009 1:46 am
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Post Re: Roll To Dodge
I attempt to heal rjhiw


Sat Nov 14, 2009 1:54 am
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