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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Stand Ground AI Mode?
I personly don't know but is only seems to occur when you only have a brain and shinobi, people have suggested that it's to do with where the particle is created, possibly the script picking the wrong person. DummyTwins is an example, I went into the base, sheilded and stabbed, although the sheilding itself causes problems, like weapons passing through the enemy, this goes away when de-sheilding and happens very occasionaly, often in multiplayer. Although that must still be under work, I think you mentioned it was temporary untill you could make invincibility. Some people posted in the original forum about that. On topic though - how do you think the "Customisable AI" would work? Would there be an AI selection menu inside the pie menu? (As in you select AI, another pie comes up with all AI modes and you pick one)
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Thu Nov 12, 2009 7:39 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Stand Ground AI Mode?
or you could just, have a pop out square menu. Though i guess the other pie menu matches game much more.
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Thu Nov 12, 2009 8:02 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Stand Ground AI Mode?
I'm quite sure they meant editable in mods. Not via pie menu.
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Fri Nov 13, 2009 12:42 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Stand Ground AI Mode?
I like the Pie Menu idea, with different selections. Maybe you could also have some kind of modular AI, in which you can build up your own customised orders.
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Fri Nov 13, 2009 4:18 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Stand Ground AI Mode?
ITT people trying to turn CC into an RTS
bros it is an action game data's laid this out more than once RTS elements, sure, but more focus on action that managing units
AI controls will almost guaranteed be up to four states on each actor, customizable on a per-actor basis by modders, taking the place of the current four AI slots
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Sat Nov 14, 2009 2:13 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Stand Ground AI Mode?
Grifs coding there is what he used in my guardtower, so that any snipers I post up in the top of it stay stuck in place when I'm not controlling them and don't hurl themselves out when I'm not attending them. He made it only local to the sniper box though, so that they weren't getting stuck in air or anything.
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Sat Nov 14, 2009 5:56 pm |
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