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 The Cigar Shop scene 
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Joined: Mon Nov 09, 2009 4:24 pm
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Post The Cigar Shop scene
It's a map to hang out and chill,someone may make the map
it must look like this:
Image
after that,if anyone can they should make a cigarrete wep or something.
and thats it.
add some flat space to mess around tho


Tue Nov 10, 2009 11:09 pm
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Post Re: The Cigar Shop scene
Bongs? Those would require Lua, but they should make for some hilarious outcomes. You should ask Duh for psychedelic effects, he's got them down.


Tue Nov 10, 2009 11:16 pm
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Post Re: The Cigar Shop scene
I can't really see this as an intelligent idea in any way really. But I'll hold judgement till it gets shot down officially.


Wed Nov 11, 2009 12:10 am
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Post Re: The Cigar Shop scene
I am unsure as to exactly what this would be for.


Wed Nov 11, 2009 12:19 am
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Post Re: The Cigar Shop scene
I was going to say what Hyperkultra said, but I decided to wait for someone else to say it first. This idea seems somewhat...stupid.


Wed Nov 11, 2009 12:20 am
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Post Re: The Cigar Shop scene
bongs?
jail for evil people?
those wood pad thingies?
wah?


Wed Nov 11, 2009 12:25 am
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Post Re: The Cigar Shop scene
it's a place to chill
without any enemies botherin yo ass

it doesn't have any purpose but smokin weed everyday


stupid,but anyways fun.
make it please :)


plus those wooden pads are those things most people use as bridges
dunno how they called
bong is an pipe to smoke
and a jail for evil people is a jail for evil people

(merged double post -Duh)

plus,its a new idea
what if people wanna chill and do crap
without killing everyone and blowing them up to shreds
perhaps 2 test weponry


Wed Nov 11, 2009 1:38 am
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Post Re: The Cigar Shop scene
I really doubt anyone will make this.


Wed Nov 11, 2009 1:50 am
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Post Re: The Cigar Shop scene
This will not happen.

Turn your spawninterval to something like 9000000.

Stop posting while stoned.


Wed Nov 11, 2009 2:32 am
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Post Re: The Cigar Shop scene
Well i don't know how we would play this without a massive AI invasion, unless its a mission.
Also you make way to many idea threads, maybe you should post a thread called ideas and post ALL your ideas there?


Wed Nov 11, 2009 3:59 am
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Post Re: The Cigar Shop scene
dragonxp wrote:
Well i don't know how we would play this without a massive AI invasion, unless its a mission.
Also you make way to many idea threads, maybe you should post a thread called ideas and post ALL your ideas there?

That way, we can avoid that thread altogether.


Wed Nov 11, 2009 4:40 am
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Post Re: The Cigar Shop scene
Hello mrheadhopper,

Made a mission/scene for ya, complete with "Cigs" and "Bongs" ;)
Attachment:
CustomScenes.rte.zip [6.08 KiB]
Downloaded 219 times


Wed Nov 11, 2009 4:49 am
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Post Re: The Cigar Shop scene
Tomaster wrote:
dragonxp wrote:
Well i don't know how we would play this without a massive AI invasion, unless its a mission.
Also you make way to many idea threads, maybe you should post a thread called ideas and post ALL your ideas there?

That way, we can avoid that thread altogether.

Very true, since im looking for good ideas, that will be like 1 gun, or simple Lua to practice, but you have like 8 links on front page of requests, kinda rediculous.

Off topic: Tomaster your new avatar is 1337.


Wed Nov 11, 2009 4:52 am
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Post Re: The Cigar Shop scene
Thanks man.
Anyway, this "scene" of yours seems to not have any bongs or any new objects. This just from looking in the code, I didn't actually play it, but it doesn't seem all that special. Plus, you really shouldn't encourage him :P


Wed Nov 11, 2009 4:56 am
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Post Re: The Cigar Shop scene
Hey headhopper, how 'bout you smash all your ideas into one thread so they won't take up as much room?

Dragonxp: I was using that as an avatar awhile ago and no one noticed. >:C


Wed Nov 11, 2009 7:49 am
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