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Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
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Map Size Question
What is the general rule for map sizing that keeps map loops nice and tidy? For instance, if I built along the split/middle section of the map where the loop begins and ends, how do I get to so that bunker objects don't overlap unevenly at this spot?
If I recall the rule was always make your map sizes divisible by 64 if you don't want terrain objects to overlap, but I'm not certain if that's it. I haven't made custom terrain in a while ever since I accidentally deleted a lot of my older stuff.
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Mon Nov 09, 2009 6:12 pm |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: Map Size Question
Make the map dimensions divisible by 24.
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Mon Nov 09, 2009 6:18 pm |
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Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
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Re: Map Size Question
Thanks. I thought I had that number wrong.
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Mon Nov 09, 2009 6:23 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Map Size Question
12 if you want to be really precise, but usually multiples of 24 is best.
Height doesn't matter as much, but width it does count for.
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Tue Nov 10, 2009 3:35 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Map Size Question
Unless you do y-wrap, which only one decent map in existence has; and that map's only really decent for novelty.
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Tue Nov 10, 2009 4:33 am |
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