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[ 6 posts ] |
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Labrat>BEN
Joined: Tue Oct 13, 2009 3:28 am Posts: 37
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Aim-Bot
AIM-BOT Can some one make a simple aim bot for me? and try to make it only include the red heart team so i don't get beat. i would like for my guys to be able to track enimies faster. it seems that my team are always slower then the other team anyway....
Last edited by Labrat>BEN on Wed Nov 11, 2009 3:19 am, edited 1 time in total.
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Mon Nov 09, 2009 1:44 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Aim-Bot
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Mon Nov 09, 2009 1:55 am |
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Labrat>BEN
Joined: Tue Oct 13, 2009 3:28 am Posts: 37
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Re: Aim-Bot
i dont necessarily mean like that. you know how when you go outside your soldiers, they shoot when they think they see something. the problem is they dont think fast enough; its like they are retarded (the soldiers).
Last edited by Labrat>BEN on Wed Nov 25, 2009 3:02 am, edited 1 time in total.
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Mon Nov 09, 2009 2:04 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Aim-Bot
Labrat>BEN wrote: tell me what you think of my idea plz so i know if i look stupid or not.... You look like a ♥♥♥♥ moron. Take my advice, and learn to type.
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Mon Nov 09, 2009 2:05 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Aim-Bot
I think, in his own special way, he is doing what the rest of us do and asking for better AI.
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Mon Nov 09, 2009 10:42 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Aim-Bot
function Update(self) if self.timer == nil then self.timer = Timer(); end if self.timer:IsPastSimMS(500) == true then for actor in MovableMan.Particles do local curdist = 500 local dist = SceneMan:ShortestDistance(self.Pos,actor.Pos,true); if dist.Magnitude < curdist then curdist = dist.Magnitude; self:GetController():SetAimAngle(-math.atan2(self.Pos.Y - actor.Pos.Y,self.Pos.X - actor.Pos.X)); end end end end
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Mon Nov 09, 2009 3:56 pm |
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