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 CONTENT TWEAK THREAD 
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: CONTENT TWEAK THREAD
AH... For zombie cave, there needs to be checks to see if the chip is still "there" I've had a couple of incidences where the chip is lost via falling "off" the map, making the mission "stuck". Needs to have a mission failed if the chip is lost.


Sun Oct 25, 2009 4:20 am
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Post Re: CONTENT TWEAK THREAD
DSMK2 wrote:
AH... For zombie cave, there needs to be checks to see if the chip is still "there" I've had a couple of incidences where the chip is lost via falling "off" the map, making the mission "stuck". Needs to have a mission failed if the chip is lost.


I second this.


Also, in Maginot regarding the lower segment of the bace; Dummys get stuck on top of the horizontal doors, the corridor leading to the "Brain chamber" begins awkwardly bendy and then the corridor seems bland and is needlessly long.

I think the bace layout needs a rethink on the lower segment.


Sun Oct 25, 2009 11:35 am
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Post Re: CONTENT TWEAK THREAD
I think that Dreadnoughts should swivel on their crab component, rather than the entire thing flipping. It makes more sense for the turret to swivel than for the entire crab to flip.
Same goes for the Dummy turret and it's armour. Also the dummy turret should be pinned to some extent. Turrets falling over is an issue.


Fri Oct 30, 2009 3:33 am
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Post Re: CONTENT TWEAK THREAD
Not every crab is symmetrical, as far as the body and the legs go, and the dreadnought turret is just an attachable.


Fri Oct 30, 2009 5:43 am
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Post Re: CONTENT TWEAK THREAD
Enemies that don't take an entire magazine to kill and don't shoot back at you simultaneously


Thu Nov 05, 2009 9:12 am
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Post Re: CONTENT TWEAK THREAD
Atleast an option to turn off friendly fire. It's slightly disapointing when an entire army of enemies enter my base only have 9 out of every 10 killed by their own teammates.


Thu Nov 05, 2009 10:33 pm
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REAL AMERICAN HERO
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Post Re: CONTENT TWEAK THREAD
solution: don't put your troops in a line


Fri Nov 06, 2009 3:35 am
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Post Re: CONTENT TWEAK THREAD
bbbzzz234 wrote:
Atleast an option to turn off friendly fire. It's slightly disapointing when an entire army of enemies enter my base only have 9 out of every 10 killed by their own teammates.

A better suggestion would be to tweak the AI so they aren't dumber than ♥♥♥♥, and will use diggers on their own men. Seems better than friendly fire disabling.


Fri Nov 06, 2009 10:52 pm
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Post Re: CONTENT TWEAK THREAD
bbbzzz234 wrote:
Atleast an option to turn off friendly fire. It's slightly disapointing when an entire army of enemies enter my base only have 9 out of every 10 killed by their own teammates.


Friendly fire doesn't bother me as much as not being able to move troops through each other, at least some way of getting troops in and out your base easily.


Sat Nov 07, 2009 6:41 pm
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Post Re: CONTENT TWEAK THREAD
Make more than one main hallway, or just make a tall main hallway.


Sat Nov 07, 2009 7:36 pm
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Post Re: CONTENT TWEAK THREAD
I think there has been a discussion about removing actor collisions with teamates completely.


Sun Nov 08, 2009 9:37 am
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Post Re: CONTENT TWEAK THREAD
The Decaying Soldat wrote:
I think there has been a discussion about removing actor collisions with teamates completely.

That's a terrible idea, just enjoy the smashing of your teammates like a regular person


Sun Nov 08, 2009 7:35 pm
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Post Re: CONTENT TWEAK THREAD
Benpasko wrote:
The Decaying Soldat wrote:
I think there has been a discussion about removing actor collisions with teamates completely.

That's a terrible idea, just enjoy the smashing of your teammates like a regular person


I don't see why it's such a terrible idea, when would you ever need to be able to collide with your teammates? it's just ♥♥♥♥ annoying.


Mon Nov 09, 2009 7:43 am
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Post Re: CONTENT TWEAK THREAD
But that's offset by the hilarious deaths that follow the collision. And humor is a big part of CC.


Mon Nov 09, 2009 8:28 am
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Post Re: CONTENT TWEAK THREAD
Another sensless thing my little brother noticed recently: when carrying many actors/things with a dropship, the mass of the load applies when you close the doors. So one can carry as much as he wants if he won't close the hatch. No overload, ever!


Wed Nov 11, 2009 8:13 pm
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