I'm Back... with more bomb-related question...
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: I'm Back... with more bomb-related question...
DoomTurkey, things don't just animate themselves, you have to make graphics for all of it, then set the SpriteAnimMode to what you want.
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Fri Nov 06, 2009 3:20 am |
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DoomTurkey
Joined: Thu Sep 24, 2009 2:45 am Posts: 68
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Re: I'm Back... with more bomb-related question...
CrazyMLC wrote: DoomTurkey, things don't just animate themselves, you have to make graphics for all of it, then set the SpriteAnimMode to what you want. kk, so what's so special about each of the 7 modes?
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Fri Nov 06, 2009 5:42 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: I'm Back... with more bomb-related question...
They play your frames in different ways and orders. SpriteAnimMode 0 = NOANIM 1 = ALWAYSLOOP 2 = ALWAYSRANDOM 3 = ALWAYSPINGPONG 4 = LOOPWHENMOVING 5 = LOOPWHENOPENCLOSE 6 = PINGPONGOPENCLOSE
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Fri Nov 06, 2009 5:59 am |
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DoomTurkey
Joined: Thu Sep 24, 2009 2:45 am Posts: 68
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Re: I'm Back... with more bomb-related question...
Ping Pong? Loop when moving? Open close?
confused...
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Fri Nov 06, 2009 6:07 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: I'm Back... with more bomb-related question...
0 = NOANIM 1 = ALWAYSLOOP - No animation. 2 = ALWAYSRANDOM - Random frames. 3 = ALWAYSPINGPONG - 'pingpong' frames go 1, 2, 3, 2, 1, 2, 3.... 4 = LOOPWHENMOVING - When the object is moving it loops, 1, 2, 3, 1, 2, 3.... (Not tested, assumed.) 5 = LOOPWHENOPENCLOSE - When opening, the frames go 1, 2, 3 and when closing they go 1, 2, 3. (Not tested, assumed.) 6 = PINGPONGOPENCLOSE - Like rockets.
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Fri Nov 06, 2009 6:12 am |
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DoomTurkey
Joined: Thu Sep 24, 2009 2:45 am Posts: 68
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Re: I'm Back... with more bomb-related question...
hm.... ok, thx.
Oh, another question I've got. Is there ice MOPixel in the game, or should I make my own if I wanna make an ice bomb?
EDIT: Double post merge -Duh
hm... dunno what just happened, but ok.
I looked around Base.rte and found that glass is similar in color to ice, so maybe I'll use that...
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Fri Nov 06, 2009 6:23 am |
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