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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: X2 Technologies
What?! Who are you quoting? Who said such a silly thing? Not me, noooo, not at all.
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Sun Nov 01, 2009 1:41 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies
lol, im not going to do that but, i did lol at it.
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Sun Nov 01, 2009 8:05 pm |
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IceSilver
Joined: Fri May 29, 2009 10:53 am Posts: 117
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Re: X2 Technologies
dragonxp wrote: @ Lambda I agree which is why i holded the bio faction and gold gen. and other words Not to be picky (plus it's not the only thing) but it's held, not holded. Optionally you could write I put x on hold... EDIT: Since Seraph wants me to be constructive also...The Dropship and Crate seem very strange being a gradient of Blue - Light Blue. Might I suggest maybe making it a solid(ish) colour and adding another colour (silver) to break up the blue. Currently it looks as though it is a blue gradient rectangle with lines over said gradient.* * - Not that I could do much better.
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Mon Nov 02, 2009 4:11 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies
k about the silver, i think it would be a proper addition to my faction. Im going to anounce the Behemoth, a huge Acrab that will decimate enemies. I will be workign on it this week.
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Thu Nov 05, 2009 9:59 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: X2 Technologies
You might wanna rename it, because LFOW's already made a 'behemoth': ( viewtopic.php?f=61&t=15726&hilit=behemoth). But, looking forward to the giant crab o' pain.
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Thu Nov 05, 2009 10:49 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies
oh ok im going to call it the decimater then Edit: all the directories will still say behemoth/ including preset but actor will be name Decimator.
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Thu Nov 05, 2009 11:14 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (11/15/2009)
Just to say, i have started respriting everything, as you can see i started by showing off my new dropship and a bull rifle resprite.
Edit: expect the crab o pain in v 1.1
Edit2: Of course, in advance i thank Duh102 for offset help.
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Mon Nov 16, 2009 12:46 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: X2 Technologies UPDATED! (11/15/2009)
dragonxp wrote: Edit: i think i finally got past lafe style spriting :lol: You shouldn't be the judge of that.
Last edited by Roon3 on Mon Nov 16, 2009 1:53 pm, edited 1 time in total.
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Mon Nov 16, 2009 1:09 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: X2 Technologies UPDATED! (11/15/2009)
If by spriting you mean design, then yes. If by spriting you mean quality, then no.
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Mon Nov 16, 2009 1:22 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (11/15/2009)
ok then how would you suggest i increase quality. Roon3 wrote: dragonxp wrote: Edit: i think i finally got past lafe style spriting You shouldn't be the judge of that. I said I THINK i didnt say i DID, so when i think im asking someone else, to judge for me.
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Mon Nov 16, 2009 7:14 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: X2 Technologies UPDATED! (11/15/2009)
Shading. And use more than one color. And keep tweaking, don't release until you're fully satisfied.
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Mon Nov 16, 2009 7:19 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (11/15/2009)
Well the drop ship in particular is made of Several shades these colours: Blue Navy Blue Dark blue (outline)
And a couple shades of orange, yellow, and grey.
But if you want suggest colours please. By the way, i wont do black and orange. If you want those you should get numgun's AAl.
Edit: End Shading may not be that evident till you actually look at the sprite in paint or sumtin. Edit2: also i was satisfied, it looks way better then previous dropship and if you ever seen my bio-faction, the sprites are the best ive ever made.
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Tue Nov 17, 2009 12:12 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: X2 Technologies UPDATED! (11/15/2009)
I think the main problem is that the dropships look like a mash of parts stuck together (or a huge chunk with stuff attached) so it loses the "machine" feeling. You know, you don't need to use the general CC dropship design. How do you design your dropships?
[EDIT:] Yea the spriting is a step up from your bio-faction dropship.
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Tue Nov 17, 2009 12:29 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: X2 Technologies UPDATED! (11/15/2009)
You seriously need help with shading if you have that many colors in it. I'm going to have to make a shading tutorial some day. ;_;
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Tue Nov 17, 2009 12:57 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: X2 Technologies UPDATED! (11/15/2009)
CrazyMLC wrote: You seriously need help with shading if you have that many colors in it. I'm going to have to make a shading tutorial some day. ;_; I think the problem as well is the blues in CC are too similar to each other. Use those blue parts for the armor, get some chunks of machine grey in.
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Tue Nov 17, 2009 1:02 am |
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