(now a zombie killing effectiveness thread)
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: (now a zombie killing effectiveness thread)
Ragdollmaster wrote: hit up tall buildings. Zombies can't use elevators, after all! Hell, a ♥♥♥♥ treehouse would be enough to keep you safe from these things, assuming it has a rope ladder, and that the tree it's built in isn't dead. Really, the location isn't the issue, it's finding ammunition, water and food.
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Mon Nov 02, 2009 11:19 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: (now a zombie killing effectiveness thread)
You guys shouldn't get so worked up on this anyway, the answers are all in here.
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Mon Nov 02, 2009 11:40 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: (now a zombie killing effectiveness thread)
yeah no
zombie survival guide is filled with so much inaccuracy
LOL KATANAS FTW XDD JAPENESEY no
PS us navy aircraft carrier split up the flight deck, cover half with soil and farm off it
raise livestock in the hangar deck
keep a few helicopters, 1-2 planes for recon, and the shitload of jet fuel. you're armed to the gills (seriously) in an armored us naval warship equipped to handle 3000+ people for months at a time
with a few modifications you can run for years, and be completely self sustaining. nuclear power means you've got fuel for thirty years and an infinite amount of clean water.
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Tue Nov 03, 2009 1:34 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: (now a zombie killing effectiveness thread)
The Zombie Survival Guide & World War Zed aren't exactly recent, and are mostly bull♥♥♥♥ and not indisputable fact about the best possible methods of surviving. He (Brooks) says the ideal weapon choice would be an M1 carbine and a machete. Well, if he isn't dealing with the realistic issue of rarity, why go for such a controlled gun- how about you jump straight to grabbing hold of a, say, M202, or maybe an XM134? For melee weapons, I'd definitely say try and go for a lightsaber. Or Frostmourne replica, they are about equal in effectiveness. tldr this is about alternate (usually better) ideas and discussion of various weapons' and plans' "great a++" factor.
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Tue Nov 03, 2009 1:37 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: (now a zombie killing effectiveness thread)
Ragdollmaster wrote: Well, if he isn't dealing with the realistic issue of rarity, why go for such a controlled gun- how about you jump straight to grabbing hold of a, say, M202, or maybe an XM134? I could say the same of you. I'd go for an imperial guard lasgun. Barely any maintenance, something about them being solar powered (I forget) and utter mutilation on normal scale targets. Except in WH40K, there are no normal targets except random civilians. EDIT: Yeah, it blows unarmoured, normal biological limbs clean off in single shots, is rechargeable by exposure to electricity, heat and light and is ridiculously easy to maintain.
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Tue Nov 03, 2009 2:37 am |
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Riller
Joined: Sun Nov 01, 2009 9:53 pm Posts: 9
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 Re: (now a zombie killing effectiveness thread)
411570N3 wrote: Ragdollmaster wrote: Well, if he isn't dealing with the realistic issue of rarity, why go for such a controlled gun- how about you jump straight to grabbing hold of a, say, M202, or maybe an XM134? I could say the same of you. I'd go for an imperial guard lasgun. Barely any maintenance, something about them being solar powered (I forget) and utter mutilation on normal scale targets. Except in WH40K, there are no normal targets except random civilians. EDIT: Yeah, it blows unarmoured, normal biological limbs clean off in single shots, is rechargeable by exposure to electricity, heat and light and is ridiculously easy to maintain. Plasma gun is superior five out of six shots. Or a heavy bolter. OR DUAL KLOBBS! Oh, and Ragdollmaster wrote: Or Frostmourne replica, they are about equal in effectiveness. You DO know that WoW doesn't have great sword design, right? That a cheap shortsword probably would be better than that huge hunk of slightly sharp scrap? But yeah. I win. Nuclear bunker on tracks and a nukezooka. NOOOEEEEKS EVERYWHARE!
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Tue Nov 03, 2009 3:07 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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 Re: (now a zombie killing effectiveness thread)
Lol you sillys my zombie plan/rules should keep me well alive I hope? You see I have a very over active imagination in-fact as soon as I heard about swine flue I went to my local hardware store bought window bars (for my windows), many many wood objects, and some sort of barricade latch thing that I still need to figure out for my doors. Anyways 1. By many gallons of portable water bottles. 2. Stock up on non-perishables i.e caned goods, tried foods, and what not. 3. POWDERED KOOL-AID!!! 4. Set up a portable generator in my house along with some solar panels (Expensive as hell... yes efficient... also yes) 5. Fill bathtubs (it's only a matter of time before water pressure gives out) 6. Guns and ammo (A silencer is a strongly advised see since zombies are dead the eardrum stiffens/tightens up making the zombie have pretty damn good ears, so it would be best to save your loud and proud moment for your last stand) In the field survival 1. Same as zombie land "CARDIO" sorry fatty's you have to be able to run somewhat fast. 2.DOUBLE TAP for the love of god just cause you shoot the bastard in the head doesn't mean you hit the brain. (the bullet can bounce around on the inside of the skull which will end up either A. hitting the brain or B. leaving the head with the brain intact) 3. Watch your back. 4. Search your vehicles thoroughly. 5. avoid shallow water. (just because zombies cant swim doesn't mean they cant exist under water. Example you dangle you feet into said water while sitting on a dock. You feel a sharp pain in you foot. You drag your foot out of the water there is a bit mark. You look down into the water. You see a shadowy figure down their IT'S A ZOMBIE! 6. Zombies attract other zombies 7. Planes are nice safe ways to travel fast good luck landing it quietly though. 8. There is usually an underground base with thick steel door close by missile silos. You can climb down into the silo via ladder and if your lucky there will be an access hatch. Prey it's unlocked, open it inside and if fully stocked this base should hold you and your survivor group well over a year. Plus the armory, generator, air purification systems, and surveillance system. (I know people sort of  ) 9.Go out with A BAG (seriously save all your heavy stuff and snappy one liners for your last stand. I want my group to remember me for something other than the black guy who screamed like a girl and pissed himself while being ripped limb from limb. Oh and the radiation from nukes will most likely kill the bacteria that cause zombies to rot there-for persevering them and making hell for everyone else. On the plus side the explosion should kill lost of em.
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Tue Nov 03, 2009 3:09 am |
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TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
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 Re: (now a zombie killing effectiveness thread)
Metal Meltdown wrote: Ragdollmaster wrote: hit up tall buildings. Zombies can't use elevators, after all! Hell, a ♥♥♥♥♥♥♥ treehouse would be enough to keep you safe from these things, assuming it has a rope ladder, and that the tree it's built in isn't dead. Really, the location isn't the issue, it's finding ammunition, water and food. but if this is anything like CC, you know they'll pile up eventually hahaha
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Tue Nov 03, 2009 3:19 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: (now a zombie killing effectiveness thread)
zeno stop reposting dumb stuff from zombie survival guide and zombieland as gospel truth or your own ideas
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Tue Nov 03, 2009 3:46 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: (now a zombie killing effectiveness thread)
oh dear god i just lost a huge post <_< cue tl;dr version tom, i'd be more worried about the zombies breaking my tree down than piling up, as climbing on bodies slows you down quite a lot (if there is blood involved i imagine it would be similar to attempting to climb a moving mass of slippery logs). if the zombies are "fast" zombies then i imagine you could run into some problems with them but yes, being above ground is an amazing advantage when faced with something practically unable to climb, and very stupid. for my loadout of weapons i would consider if available: an Ithaca 37 if i could get my hands on it, otherwise any similar shotgun, preferably a pump. I'd want a 20 gauge (whatever, call me a pussy), but i'd take what i could get. otherwise: any battle rifle, assault rifle or smg (an MP5 hopefully, cause its just about the only smg i have hands on experience with.) that was "lying around". i'd prefer a shotgun, but if there wasnt the option, my second choice would be a battle rifle or smg. in that case, i'd want to be in a support role for the majority of the time. as a sidearm i'd want just about any 9mm pistol (as would we all, i hope) due to the relative abundance of ammunition around. also, something that i dont think has been mentioned much, a few grenades/IEDs. molotovs and the like. it would be nice to be able to hope up in a parking lot and not freak out when a bunch of them start flooding out of a nearby alleyway. Grif wrote: us navy aircraft carrier split up the flight deck, cover half with soil and farm off it raise livestock in the hangar deck me and a few friends were chucking this idea around. i've always wondered at the need for livestock, unless for some reason we'll need beasts of burden..
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Tue Nov 03, 2009 5:04 am |
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TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
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 Re: (now a zombie killing effectiveness thread)
well it was more of a joke as to the physics of the game, and the picture of the tree and coalition "you shall not pass!" gag.
but yes. elevation would be enormously advantageous. i would retreat to my condo up in the mountains because the living quarters are all 2nd story and up(to avoid being snowed in) and there is a lot of storage space and a lake with a bunch of Mackinaw to fish for. very scenic, zombies or not. as for weapons loadout, no flame weapons, the forest could catch on fire. i would mainly go with a very basic setup, as in having two rifles, one an AK and the other a .22, and then bring up a friend and if zombies do attack have one of us on reload duty while the other is busy sniping. and if the zombies get close get the snow shovels to chop their head off or push them back enough to shoot cleanly. if they managed to pile up to 40 feet that is to get to the door if I chop the stairs.
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Tue Nov 03, 2009 5:15 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: (now a zombie killing effectiveness thread)
protein is a highly valuable component of your diet, and I wouldn't be planning leaving the vessel regularly. also, using some kind of beast of burden to move things around would be a great idea; avoid using anything non-renewable (unless you've got some kind of electric tractor)
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Tue Nov 03, 2009 6:15 am |
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TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
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 Re: (now a zombie killing effectiveness thread)
Grif wrote: protein is a highly valuable component of your diet, and I wouldn't be planning leaving the vessel regularly. also, using some kind of beast of burden to move things around would be a great idea; avoid using anything non-renewable (unless you've got some kind of electric tractor) so get some renewable electricity generator, such as a bike generator to generate electricity for a battery to power radios to listen for news and maybe entertainment. entertainment is good. don't want to go insane. but yeah, having a horse around to carry things and transport me more quietly(and in snow possibly more efficiently) to the lake and back for fishing. just set him free when i can't take care of him anymore. or steal from the stables up there for supplies.
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Tue Nov 03, 2009 6:38 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: (now a zombie killing effectiveness thread)
I was talking at geti but uh
did I mention us aircraft carrier
nuclear ♥♥♥♥ power
thirty years
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Tue Nov 03, 2009 6:53 am |
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TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
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 Re: (now a zombie killing effectiveness thread)
that works too. i meant in my situation, but i mean you. well. you're grif. so wait, if you turned the deck into farmable land and had livestock on board, how many people could you sustain realistically without going back to shore for extremely long periods of time, as in multiple years?
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Tue Nov 03, 2009 7:01 am |
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