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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: District 9
ivan21 wrote: Wow! I call that "credible criticism"... "Moders", do nothing... except watching pictures of naked ladies I think that's a jibe at me. It is, isn't it? Quote: How much you do for the last time?
Err, not a lot. Quote: here I see a negative aura around this high level of girls work. It's constructive negativity. We're trying to make the mod better through nit-picking. All the stuff is really good, but you have to focus on the negative aspects in order to remove them and improve the mod.
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Wed Oct 28, 2009 12:07 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: District 9
I am sorry but I too feel the need to complain about the prawns size. The prawn in the movie is half the size of the exo-suit so they would fit in it. That would not work since the prawns are the same size as it . I believe a sacrifice of detail is going to be needed not just for movie accuracy but so we can get them into bunkers >_< .
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Thu Oct 29, 2009 12:05 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: District 9
Methelina wrote: MMMm Thx! Yeah me too! Best mov by P. Jexon after LotR err... Jackson funded it. He didn't make it. Also, this mod is looking good guys! Still not sure about huge prawns, but the weapons are the part I'm interested in anyway.
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Fri Oct 30, 2009 2:17 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Yeah, i know=) Neill Blomkamp=)
Thx for weapons! Sunrise - best lua-coder ever=)))
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Sat Oct 31, 2009 12:04 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
This guy looks better? =)
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Mon Nov 02, 2009 10:14 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: District 9
Much better! great job re-sizing anyway, keep the bigger size for another kind of prawn
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Mon Nov 02, 2009 10:21 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: District 9
Wow, that new prawn looks awesome. Can't wait to own some whit with it.
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Mon Nov 02, 2009 11:06 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Thx, Im glad to see good words about mod, heh=)) Prawn carrier sketch:
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Tue Nov 03, 2009 12:30 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: District 9
That prawn looks quite lovely. As does the ship. Do you plan on having side exits or bottom exits? Because I think side exits requires some rather hacky occurrences involving the attachment of a rocket to the dropship.
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Tue Nov 03, 2009 1:17 am |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: District 9
Ooh! Craft! I much prefer the new smaller prawn as well.
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Tue Nov 03, 2009 3:37 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: District 9
Now THAT is a prawn. Once again impressed us, Methlina.
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Tue Nov 03, 2009 9:12 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: District 9
411570N3 wrote: That prawn looks quite lovely. As does the ship. Do you plan on having side exits or bottom exits? Because I think side exits requires some rather hacky occurrences involving the attachment of a rocket to the dropship. What would really be cool is to use Lua'd rockets to create a dropship that you can do tricks with, like rolling around.
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Tue Nov 03, 2009 9:48 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: District 9
You could do it with a dropship, but with rockets I'm pretty sure auto scuttle is not your friend.
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Tue Nov 03, 2009 10:22 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: District 9
No, if you try to roll around in a ds, it tries to get up again, then autoscuttles, rockets on the other hand, are easy to turn the right way again.
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Tue Nov 03, 2009 10:26 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: District 9
Hey, just thought I should throw out to the currently minorly-derailed-thread that a rocket has been constructed that will not auto-scuttle, and with some lua hackery you could probably make it pretend to be a tricky DS. I'm referring to the RotoRocket, from mod contest three. (rte name "Roller.rte")
On a more related note, I'm really looking forward to playing with that big ol' craft you got there.
… And I suppose I need to watch the movie too.
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Wed Nov 04, 2009 6:00 am |
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