Author |
Message |
ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
|
Re: The Obelisk
OH yea! DEATH... I had an Idea (first time ever!)
Make the base invisible... or something (make it gib or something) because it just floating in the air after the rest of it when south is kinda odd.
-end $0.02
|
Mon Oct 19, 2009 3:37 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: The Obelisk
Behold; deathbringer is now educated in the way of the Lua. Be afraid. Be very afraid.
|
Mon Oct 19, 2009 8:41 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: The Obelisk
I just soiled myself.
|
Mon Oct 19, 2009 4:42 pm |
|
|
deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
|
Re: The Obelisk
CrazyMLC wrote: Behold; deathbringer is now educated in the way of the Lua. Be afraid. Be very afraid. Very true. Do be afraid. But for now you can sit back until I get out of my pile of homeworks and exams.
|
Tue Oct 20, 2009 12:26 am |
|
|
Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
|
Re: The Obelisk (WIP)
It seems you're ahead of the curve, deathbringer. [quote=Data]Rockets and other larger craft don't gib or display damage yet, other than bullet holes. It's a bit of a challenge to make larger objects tear apart convincingly on all different kinds of impacts. Will be done though.[/quote] Source
|
Tue Oct 20, 2009 4:59 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: The Obelisk (WIP)
February 16, 2007.
|
Tue Oct 20, 2009 4:42 pm |
|
|
IceSilver
Joined: Fri May 29, 2009 10:53 am Posts: 117
|
Re: The Obelisk (WIP)
*IceSilver can't wait for the day he can RF:G sledge like a crazy mofo
|
Mon Nov 02, 2009 4:17 am |
|
|
AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
|
Re: The Obelisk
deathbringer wrote: Hell maybe I'll make a full faction of buildings and trees some other time. Eh, I really don't think it would be much of a faction if it only had buildings and trees. People really should check up the difference between faction and pack.
|
Fri Nov 06, 2009 9:34 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: The Obelisk (WIP)
we need bunker module that can do that, exg Tunnel that can gib. crushign anything insides, this would go a logn way then being able to have your bunker shot at and cannoned and nothing happens..
|
Sat Nov 07, 2009 7:41 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: The Obelisk (WIP)
I just noticed, this kind of thing would be excellent for cave-in traps for digging.
|
Sat Nov 07, 2009 8:56 am |
|
|
madmonkey43
Joined: Mon Sep 10, 2007 4:42 pm Posts: 59 Location: your miiiiiind
|
Re: The Obelisk (WIP)
yeah, it doesnt seem to make sense when you have the roof of your bunker levitating over your head without any supporting struts whatsoever the obelisk is a good start and a great idea, but is there any possible way to decrease the lag? (just thinking about the future = destructable cities) the lag isnt too bad right now
|
Tue Nov 10, 2009 9:29 pm |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: The Obelisk (WIP)
madmonkey43 wrote: yeah, it doesnt seem to make sense when you have the roof of your bunker levitating over your head without any supporting struts whatsoever the obelisk is a good start and a great idea, but is there any possible way to decrease the lag? (just thinking about the future = destructable cities) the lag isnt too bad right now Usually all that remains is the background of the bunker modules, which is basically a wall, which is obviously holding it up.
|
Tue Nov 10, 2009 9:59 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: The Obelisk (WIP)
but you can build a bunker bit or wall in the middle of no where, also remember? the dumb ai with floating Brain Vault?
|
Wed Nov 11, 2009 1:46 am |
|
|
TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
|
Re: The Obelisk (WIP)
problem with the "fixing the floating brain vault" is that everything that gets destroyed turns into scrap. so when data can rectify this, then we could THEORETICALLY make falling bunker modules. i know someone in the community will figure it out.
|
Wed Nov 11, 2009 4:51 am |
|
|
zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
|
Re: The Obelisk (WIP)
Hopefully soon cause I haven't seen anything amazing and new in a while.
|
Wed Nov 11, 2009 4:53 am |
|
|
|