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			| deathbringer 
					Joined: Sun Dec 21, 2008 8:16 am
 Posts: 293
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *Super ReliabilityTried it.
 Overall pretty good mod but...
 
 -There should be a sound when the guys are hit by the ball, not when they disappear.
 -The reload speed should be a LOT shorter than that... I remember the gun only changing the mag by itself with some kind of mechanism.
 -There should be some kind of chargin' before you shoot the ball like in the game. Some kind of whhhiIIIRRRR POW!
 -The body should emit particles when its being disintegrated (unless it does already...)
 -Sprite needs some work.
 -The tracer should be a little larger. I think that shooting 3 bullets instead of only one would give the gun its real fatass tracer.
 
 Else, the mod is pretty cool. Shooting people with the ball is funny enough.
 
 Edit : Forgot to say that there should be some kind of vortex in the ball with a bright orange in the middle and blue things twirling around it.
 
 
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			| Sun Oct 18, 2009 8:53 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsI changed the ball sprites and made disintegrating enemies emit particles. The sound also plays when they get struck with the ball. I didn't add more particles to the main bullets/bolts because I didn't want the gun to be any stronger than it already is. AAAnd the gun sprite has been tweaked a tiny bit. 
 
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			| Sun Oct 18, 2009 11:14 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsHave the grenades be in the shape of the pulse rifle, then make it so that when you switch from one grenade to another, you just switch to the next unique weapon.
 The grenade could be lua'd to turn into the particle and to make the user switch to the pulse rifle.
 
 
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			| Mon Oct 19, 2009 8:53 am | 
					
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			| duo9ace 
					Joined: Sat Aug 23, 2008 2:51 pm
 Posts: 209
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsPlease make this into a FULL HL2 mod with characters and whatnot. 
 
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			| Tue Oct 20, 2009 12:41 am | 
					
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			| deathbringer 
					Joined: Sun Dec 21, 2008 8:16 am
 Posts: 293
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsCaveCricket48 wrote: I didn't add more particles to the main bullets/bolts because I didn't want the gun to be any stronger than it already is.I meant more like reducing sharpness and mass of the particles by 1/3 and making it shoot 3 bullets instead. It's just for the looks really. The sprites looks better, especially the ball. I'll try that later on.
 
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			| Tue Oct 20, 2009 12:49 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aestheticsdeathbringer wrote: reducing sharpness and mass of the particles by 1/3 and making it shoot 3 bullets insteadThis drastically changes the balance. It will be 3 times as effective on units that it can pierce the armour of but suddenly completely ineffective on a new range of units.
 
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			| Tue Oct 20, 2009 6:47 am | 
					
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			| Fribox 
					Joined: Tue Jul 14, 2009 1:24 pm
 Posts: 48
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aestheticsseeing your problem with the reloading problem. If its in your inventory and slowly come back as you use them, just make a script that when you fire you switch to it quickly and return back. It would be slightly noticeable but fix the bug. if i have this entirely wrong sorry  
 
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			| Wed Oct 28, 2009 2:22 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsI don't quite get what you're saying. Do you mean make the switch speed slower? 
 
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			| Wed Oct 28, 2009 2:27 am | 
					
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			| deathbringer 
					Joined: Sun Dec 21, 2008 8:16 am
 Posts: 293
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsCaveCricket48 wrote: I don't quite get what you're saying. Do you mean make the switch speed slower?I think he's more saying that when you shoot, it switches to the ball in your inventory then switch back to the gun. Kinda. No idea how this would fix the bug though.
 
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			| Wed Oct 28, 2009 2:55 am | 
					
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			| Fribox 
					Joined: Tue Jul 14, 2009 1:24 pm
 Posts: 48
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aestheticshe said that he wanted to remove the ball from the inventory, but did not know how without switching to it. 
 
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			| Wed Oct 28, 2009 8:18 pm | 
					
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			| ShnitzelKiller 
					Joined: Sun Mar 22, 2009 7:30 am
 Posts: 168
   |   Re: Overwatch Standard Issue: AR2 Pulse RifleHyperkultra wrote: Ahhhh, the satisfying *Thunkathunkathunkathunka* of the AR2. But AR2's are for country folk. Here in the city, we only use AR3's. Place is lousy with em.We sure as hell didn't use guns  to kill hunters! I killed a dozen a day with my bare hands! Anyway.. if you have the gravity gun, will it be in the same category, or will all these half life fan mods be scattered around the buy menues?
 
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			| Fri Oct 30, 2009 6:20 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsThe Gravity Guns stay in the tools group and the AR2 Pulse Rifle stays in the weapons group, so they shouldn't ever be in the same catagory. To answer your quesstion, the only HL2 mod that will seem like it's not part of the group is the Manhack Launcher. 
 
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			| Fri Oct 30, 2009 11:24 am | 
					
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			| ShnitzelKiller 
					Joined: Sun Mar 22, 2009 7:30 am
 Posts: 168
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsCaveCricket48 wrote: The Gravity Guns stay in the tools group and the AR2 Pulse Rifle stays in the weapons group, so they shouldn't ever be in the same catagory. To answer your quesstion, the only HL2 mod that will seem like it's not part of the group is the Manhack Launcher.How about the flechette gun? Those aren't too out of the question, they are merely delayed sticky bombs.
 
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			| Sat Oct 31, 2009 7:12 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *AestheticsIf you can find a video and a referance picture of that, I'll make it. 
 
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			| Sat Oct 31, 2009 6:21 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aestheticshttp://www.youtube.com/watch?v=qZqvw1Ba ... re=relatedSkip to 4:00, other hunter fight videos would also make good reference. I suggest you specifically avoid making an entire HL2 mod, and only replicate the more interesting bits like these. Compiling all of those you make based on HL2 into one datamodule would be handy though. 
 
 
    							Last edited by Azukki on Sun Nov 01, 2009 6:17 am, edited 3 times in total. 
 
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			| Sun Nov 01, 2009 6:05 am | 
					
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