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            | Author | Message |  
			| Barnox 
					Joined: Mon Jun 22, 2009 3:57 pm
 Posts: 1020
   |   Dropship gunA gun that can act like a high-speed dropship.It sucks things up, and spits them out.
 
 Is not possible, an AHuman with a dropship-function chest?
 
 
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			| Thu Oct 29, 2009 1:57 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Dropship gunit's not possible (mostly)
 you'd either have to A: lock an actor somewhere offscreen (unreliable) or B: "throw" an actor that's just a name duplicate of the previous actor, with maybe the same health; it wouldn't have the same wounds, attachable damage, or weapons
 
 
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			| Thu Oct 29, 2009 3:21 pm | 
					
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			| Barnox 
					Joined: Mon Jun 22, 2009 3:57 pm
 Posts: 1020
   |   Re: Dropship gunSo, no hacky way of attaching a dropship to the gun/human, pointed sideways or anything?
 I'm just thinking of the ACraft/AHuman attached together things, that look/move like a dropship but act like a human. (Think: The Multi-use Personal Drone thingy)
 It'd be the opposite of that.
 
 
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			| Thu Oct 29, 2009 3:25 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Dropship gunMaking an AHuman move like a dropship is easy; there's two rough directions of movement and you don't have to account for terrain
 making a dropship work as an ahuman is NOT easy; you'd have to reproduce walking.
 
 "attaching" a dropship to an ahuman simply wouldn't work, to any functional degree
 
 
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			| Thu Oct 29, 2009 11:29 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Dropship gunIf you want something that picks things up and throws them, you could try my grav gun. Unless that's not what you mean. 
 
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			| Thu Oct 29, 2009 11:32 pm | 
					
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			| gamegoo 
					Joined: Mon Dec 08, 2008 4:27 am
 Posts: 68
   |   Re: Dropship gunlol cricket not like you had anything to do with that    anyway the grav gun was the first thing i thought of when i read your request so just use that.
 
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			| Fri Oct 30, 2009 4:33 am | 
					
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