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Fribox
Joined: Tue Jul 14, 2009 1:24 pm Posts: 48
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A shrapnal bomb, just lots of wounds.
Hello, I have been playing CC alot more lately and i found that theres not really alot of bleeding out just alot more explosive and gunshot damage. I was wondering if one of you could make (or help me make) a bomb or a gun that does no real damage but shoots lots of particals and causes a ripped body and lots of bleeding damage. Im not sure what much else there is too it but if any of you could help me out thanks.
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Wed Oct 28, 2009 12:46 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: A shrapnal bomb, just lots of wounds.
Frag grenades should, in theory, cause what you're talking about, but the GibWoundLimits on most actors is too low to let them just bleed out. You could, however, make a Lua script that spawned sharp MOPixels inside actors within the blast radius...
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Wed Oct 28, 2009 1:08 am |
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Fribox
Joined: Tue Jul 14, 2009 1:24 pm Posts: 48
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Re: A shrapnal bomb, just lots of wounds.
See, im not very good at coding. But i have seen actors get 10-15 wounds in them at one time. Im not looking for any explosion damage just lots of shrapnel.
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Wed Oct 28, 2009 1:22 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A shrapnal bomb, just lots of wounds.
Shrapnel Grenade.
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Wed Oct 28, 2009 2:08 am |
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Fribox
Joined: Tue Jul 14, 2009 1:24 pm Posts: 48
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Re: A shrapnal bomb, just lots of wounds.
thanks ill study the code and try to learn from it <3
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Wed Oct 28, 2009 2:10 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: A shrapnal bomb, just lots of wounds.
That, aaaaaaand you could use the shrapnel nade CaveCricket just so generously provided.
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Wed Oct 28, 2009 2:13 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A shrapnal bomb, just lots of wounds.
Wouldn't a shrapnel grenade just be a normal Frag Grenade with some high velocity gibs added in?
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Wed Oct 28, 2009 2:15 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: A shrapnal bomb, just lots of wounds.
Yeah, pretty much. Honestly, Fribox, you could have saved time by simply increasing the MOPixel count in a standard grenade, and voila, instant (well, 5 minute-ish) frag grenade.
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Wed Oct 28, 2009 2:17 am |
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Fribox
Joined: Tue Jul 14, 2009 1:24 pm Posts: 48
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Re: A shrapnal bomb, just lots of wounds.
Sorry im a total starter at this, I hardly have any idea how to change basic values. The only thing im decent at is sprites. and regarding what you said metal, i had wanted no explosion damage. Like rockets or regular grenades.
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Wed Oct 28, 2009 2:23 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: A shrapnal bomb, just lots of wounds.
Explosion damage is caused by the exact same thing as shrapnel damage: pixels.
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Wed Oct 28, 2009 8:36 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A shrapnal bomb, just lots of wounds.
Well, different pixels do different types of damage. pixels with high sharpness do piercing damage, and pixels with very low sharpness and high mass do concusive damage. The Pineapple Grenade only has 14 sharp particles, which is kinda lame.
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Wed Oct 28, 2009 11:01 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: A shrapnal bomb, just lots of wounds.
except the concussive damage effect doesnt really work, because by the time you've put an impulse of >2kN on an actor with particles its limbs have liquefied and it's already dead before the 10 health can be lost. I vote for a better concussive damage effect in the next build, facilitated by a better impulse-damage system. Godspeed, Mr. Tabar.
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Wed Oct 28, 2009 12:58 pm |
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