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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: District 9
DL'ing and testing. Be warned, I love this movie a little too much, so I may gripe a lot , but no harm is meant and it's to help improve the mod.
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Tue Oct 27, 2009 7:01 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Ouch! And how it feels? Not bad as mutch or...?
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Tue Oct 27, 2009 7:47 pm |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: District 9
Methelina wrote: Ouch! And how it feels? Not bad as mutch or...? It's okay, but it is obviously a beta. Weapons are nice and explodey/gibby and everything looks really awesome. It's 50 - 65% good at this stage, wich is great for a beta mod. So, here's my gripes. - The Prawn is HUGE. Dear god. It's only 2-3 feet taller than a man in the movie, so it should be just a bit taller than a normal clone.
- The Prawn and the Biosuit are prone to toppling after a jump and don't get up very well.
- The offsets are a little wonky on the weapons, and so normal-sized clones end up carrying them funny. That's probably because they're designed for Prawn-zilla with no consideration as to how others will handle them.
- The Arc Gun's fire rate seems too fast. Armies could be gibbed very quickly, and I really don't want that to happen.
- The Gas Thrower's range is rather underwhelming, but that's not a really big problem.
- Where are my sprites? Yes, I know, they weren't great, but it'd be nice to, y'know, have my contribution recognised. Come to think of it, it was a bit rude of you, Methelina, to run in and snatch the project from under our feet. Personally, that took me off guard and made me feel useless, and I know one other person who feels the same way. I'm not angry - hell, your contributions have been excellent - just frustrated that my first proper modding experience has been snatched from me.
If I seem a little cranky or what not, I don't mean to. I just want to get this mod working as well as possible.
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Tue Oct 27, 2009 7:59 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Wow Huge list i see! About actor size and reason=)Yeah! And i Agree about Gas thrower and arc gun ROF And about sprites... I started to make D9-mod sprites parallel for self-use before one guy post D9-mod request here And when i seen a post i already have an all sprites for weapon and some parts of exosuit... And I find posting here as good idea for prevent Post-clone of D9-mod. Sorry if i get a main stream of it... And i think i find a way how to close this trouble=) I make a Alien part and u can make MNU part as all urs. What do u think?
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Tue Oct 27, 2009 8:44 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: District 9
Also, did you ever ask CaveCricket if you could use his gravity gun script? If you did by PM, my apologies, but still, you should probably at least credit him somewhere.
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Wed Oct 28, 2009 2:59 am |
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Updog
Joined: Wed Oct 14, 2009 2:53 pm Posts: 4
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Re: District 9
A jetpack variant of the prawn and exo suit would be apreciated
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Wed Oct 28, 2009 3:35 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: District 9
The Arc Gun could use a bit more ability to arc to actors, and yeah, the prawn could use at least a smaller cousin to use for normal CC scale. Though the guns with smoke trails could use trails that work when fired upwards.
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Wed Oct 28, 2009 6:28 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: District 9
I can understand that, but, the prawn shouldn't look this unfitting with the rest of CC, since this is a CC mod. Sunrise: Great effects, again.
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Wed Oct 28, 2009 9:09 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
The Decaying Soldat wrote: I can understand that, but, the prawn shouldn't look this unfitting with the rest of CC, since this is a CC mod. Sunrise: Great effects, again. I see what in this way you may try to sprite prawn in CC standart size without lost of proportions and without chibi style. I tried, but little prawn looks horrble as roach larva - not prawn. But we need a prawn, and not a roach-larva Quote: Also, did you ever ask CaveCricket if you could use his gravity gun script? If you did by PM, my apologies, but still, you should probably at least credit him somewhere. Yeah in PM. And his name and another helpers names will be in Credits of Full Release with open info about their work
Last edited by Methelina on Wed Oct 28, 2009 9:46 am, edited 1 time in total.
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Wed Oct 28, 2009 9:35 am |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: District 9
Methelina wrote: And i think i find a way how to close this trouble=) I make a Alien part and u can make MNU part as all urs. What do u think? Heh, it's better than nothing. Sure thing! Away I go!
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Wed Oct 28, 2009 9:45 am |
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ivan21
Joined: Sun Jun 03, 2007 2:12 pm Posts: 69
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Re: District 9
Wow! I call that "credible criticism"... "Moders", do nothing... except watching pictures of naked ladies How much you do for the last time? Awesome MOD! Good sprites and ideas! Bring this power in future! But i cant understand, why anyone els around only tell here What they dislike a parts or Prawn Bad, Sprites are Bad? where good words? I see a many newbie style mods here what have a better regards and here I see a negative aura around this high level of girls work. Where is a truth?
Last edited by ivan21 on Wed Oct 28, 2009 10:43 am, edited 1 time in total.
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Wed Oct 28, 2009 10:31 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: District 9
I'm sure there's a way around to sprite the prawn smaller. Losing a bit detail should be okay. Though I'm not a spriter so I can't help.
The prawn just look too odd to be with other stuff in CC.
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Wed Oct 28, 2009 10:37 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
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Wed Oct 28, 2009 10:46 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: District 9
Your Prawn really is good as hell (actually, Ivan, no one is saying this mod is bad, because it's not), but it's too big. That's the only issue, and the only reason you're getting negative comments. Everyone understands why you made it like this, but they're saying that you should sacrifice SOME detail to make it fit better in CC.
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Wed Oct 28, 2009 11:15 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: District 9
Is that my sprite? Awesome!!!
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Wed Oct 28, 2009 11:58 am |
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