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 Deadly Vinepit of death 
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: Deadly Vinepit of death
Seraph wrote:
Can anyone see this as the Almighty Sarlacc from the Pit of Carkoon from Star wars?!

http://starwars.wikia.com/wiki/Great_Pit_of_Carkoon


uh, weirdest thing[/hyperbole] I was just thinking how I needed a sarlacc pit for my desert map... If someone actually made this, I would put it in my map in a heart beat. It would be the bomb.


Tue Oct 27, 2009 6:32 am
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Post Re: Deadly Vinepit of death
How about you make it a little stronger but slower, and make it so that people try to crawl away when they're caught.


Tue Oct 27, 2009 6:43 am
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Post Re: Deadly Vinepit of death
I vote Sarlacc.


Tue Oct 27, 2009 8:08 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Deadly Vinepit of death
Exalion wrote:
I vote Sarlacc.

+1 because the teeth actually make the pit more lethal, or at least make it more painful to escape.


Tue Oct 27, 2009 8:20 am
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Joined: Thu Sep 03, 2009 6:01 pm
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Post Re: Deadly Vinepit of death
I can make a Sarlacc version if someone provides me with sprites.



Mr Johnson wrote:
Quote:
// Path = AntiAirMissile.rte/ModuleIcon.bmp



Uh???


Uh oh.... Yes, I just copied the Index.ini from my Antiairmissile mod, so what? I just did it to prevent any error occuring :P


Tue Oct 27, 2009 12:43 pm
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Location: That quaint little British colony down south
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Post Re: Deadly Vinepit of death
Hyperkultra wrote:
Oh he did not. Please someone tell me he didn't.

EDIT: Oh, he didn't. Ok, nevermind. False alarm.
DrLuke wrote:
Uh oh.... Yes, I just copied the Index.ini from my Antiairmissile mod, so what?
I think he might have thought you had stolen code or some such, whilst
Mr Johnson wrote:
Quote:
// Path = AntiAirMissile.rte/ModuleIcon.bmp

Uh???
I think he was just confused about the line being there.


Tue Oct 27, 2009 12:48 pm
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Post Re: Deadly Vinepit of death
DrLuke wrote:
I can make a Sarlacc version if someone provides me with sprites.



Mr Johnson wrote:
Quote:
// Path = AntiAirMissile.rte/ModuleIcon.bmp



Uh???


Uh oh.... Yes, I just copied the Index.ini from my Antiairmissile mod, so what? I just did it to prevent any error occuring :P


No, or maybe yes, but I was thinking "Is that why it doesnt work for me?" (I dont have the antiairmissile mod)


Tue Oct 27, 2009 1:50 pm
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Post Re: Deadly Vinepit of death
NaXx wrote:
Great idea, I would help but those mothertrucker holes killed Boba Fett :cry:


Does not! There are books, canon ones, too, where he is 50 or 60 years old!

He crawls out after being half digested and has a bit of a fight with Bossk, who steals his ship. The silly Trando. Yah.
I should really try doing sprites for this game, I haven't tried in ages. :D :)


Tue Oct 27, 2009 2:31 pm
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Post Re: Deadly Vinepit of death
I would be happy if you made a sound play when the plant/w.e it is attack someone. Like "mmmmh a juicy one" or something... just an idea


Tue Oct 27, 2009 4:01 pm
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Post Re: Deadly Vinepit of death
I have an idea for a sprite that's more along the lines of a Lovecraftian design, I would like to make it partly to get back into spriting, partly because I have a vivid mental image. A loose ball of vines with a mouth-like orifice, when an actor nears it, the mouth opens. If an actor falls through it, another orifice opens on the bottom so as to go along with the corpse falling through it. As an added thought, you could add a feature where a few bodies from what it eats don't make it out and rogue zombies are spawned or launched out of it a short time later.

A more detailed description of what it would look is the flying spaghetti monster without eyeballs, and maybe some kind of large meatball organ on the inside.


Tue Oct 27, 2009 6:27 pm
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Post Re: Deadly Vinepit of death
DrLuke wrote:
Mr Johnson wrote:
Quote:
// Path = AntiAirMissile.rte/ModuleIcon.bmp

Uh???


Uh oh.... Yes, I just copied the Index.ini from my Antiairmissile mod, so what? I just did it to prevent any error occuring :P

Oh, ok. A lot more excusable if it is your own mod too. I thought you had referenced an external .rte there for a second. That would have been very naughty of you.


Tue Oct 27, 2009 6:35 pm
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Post Re: Deadly Vinepit of death
Jeffman12 wrote:
I have an idea for a sprite that's more along the lines of a Lovecraftian design, I would like to make it partly to get back into spriting, partly because I have a vivid mental image. A loose ball of vines with a mouth-like orifice, when an actor nears it, the mouth opens. If an actor falls through it, another orifice opens on the bottom so as to go along with the corpse falling through it. As an added thought, you could add a feature where a few bodies from what it eats don't make it out and rogue zombies are spawned or launched out of it a short time later.

A more detailed description of what it would look is the flying spaghetti monster without eyeballs, and maybe some kind of large meatball organ on the inside.



Mhhhh no.


Tue Oct 27, 2009 8:59 pm
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: Deadly Vinepit of death
I vote Sarlaac.


Tue Oct 27, 2009 9:15 pm
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Post Re: Deadly Vinepit of death
DrLuke wrote:
Mhhhh no.


Your loss.


Tue Oct 27, 2009 11:31 pm
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Post Re: Deadly Vinepit of death
El Moppo wrote:
NaXx wrote:
Great idea, I would help but those mothertrucker holes killed Boba Fett :cry:


Does not! There are books, canon ones, too, where he is 50 or 60 years old!

He crawls out after being half digested and has a bit of a fight with Bossk, who steals his ship. The silly Trando. Yah.


I know, comics always have an alternative reality...
aaaand nobody can crawl when all your body its being ultra-sliced by giantic teeth and organic saws...
Good luck with those sprites, doesn't look easy to do...


Tue Oct 27, 2009 11:39 pm
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