Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Map Pack 3 B23 v1.03
Eh, it wasn't that good anyways. The only one which turned out (in my eyes, at least) with some quality was the Midas one. Although, maybe all of them could have been better had I spent more than fifteen minutes on 'em- since that wasn't the case, you got four boards made through cut/paste
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Mon Jul 20, 2009 4:14 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.1.0
Update: Just cosmetic changes and minor fixes etc. No major changes. Map Objects has 4 billboards now and a load of other screens to decorate your bunkers with. (Warning: Overuse of those billboards seem to slow things down a lot.) @RGB: That thingything should be fixed now. @Roon3 and Ragdollmaster: If you're still interested later I'll get back on you. I am feeling a bit burned out lately so I won't be starting with the mission thing just yet.
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Sun Jul 26, 2009 3:20 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Map Pack 3 B23 v1.1.0
Hooray! Now I can start my arduous work! XD
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Sun Jul 26, 2009 9:12 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Map Pack 3 B23 v1.1.0
M'kay. I'll be free all of the first half of August, and then unfortunately school starts :< Although, first few weeks are all relatively easy, so I should be able to work on the pack the whole month based on whenever you want to start.
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Mon Jul 27, 2009 3:57 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Map Pack 3 B23 v1.1.0
I really like this pack, but do you know a way to play the Asteroids map without the stuff you placed, just as a plain map? Thanks.
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Thu Sep 03, 2009 3:42 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Map Pack 3 B23 v1.1.0
I think there are directions to remove bunkers from the maps in the readme(?), or it was in the OP for map pack 2 or something.
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Sat Sep 05, 2009 2:15 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.1.0
The easiest way is opening up the scenes.ini files and uncommenting the line. Code: IncludeFile = Maps - Space.rte/Scenes/(1P) Command.ini IncludeFile = Maps - Space.rte/Scenes/(2P) Craters.ini //IncludeFile = Maps - Space.rte/Scenes/(2P) Asteroids.ini IncludeFile = Maps - Space.rte/Scenes/(1P) Outpost.ini IncludeFile = Maps - Space.rte/Scenes/(1P) Comm Tower.ini IncludeFile = Maps - Space.rte/Scenes/[1P] The Dig.ini
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Sat Sep 05, 2009 2:48 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Map Pack 3 B23 v1.1.0
Thanks champ, you are the best. Cheers.
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Sat Sep 12, 2009 4:37 pm |
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JoshBrickstien
Joined: Sat Oct 10, 2009 3:03 am Posts: 6 Location: Trade Star's Orbital Platform
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Re: Map Pack 3 B23 v1.03
DimJim wrote: Still getting an error after editing Base.rte.
Failed to open included data file in Base.rte/Scenes.ini at line 255!
Also, I've got laser fences, so don't bother with the raccoons, just tell me what's wrong. I'm having the exact same problem. I've tried everything! Can anyone at all help? Edit: After comparing the error messages, Mine was different from his.... Code: Abortion in file .\System\Reader.cpp, line 531, because: Referring to an instance ('Base.rte/Fill concrete 2') to copy from that hasn't been defined! in Maps - City.rte/Scenes(1P)Suburbs.ini at line 30!
the last frame has been dumped to 'abortscreen.bmp' Sorry about the mistake
Last edited by JoshBrickstien on Sat Oct 17, 2009 7:12 pm, edited 2 times in total.
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Sat Oct 17, 2009 7:15 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Map Pack 3 B23 v1.1.0
Oh, not sure about that, line 255 is the INI for minimg base 3 so maby an object was deleted? Have you re-downloaded it? Go to the last line of Base.rte/Scenes.ini and comment the last line if it still dosen't work.
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Sat Oct 17, 2009 4:13 pm |
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greentoof
Joined: Mon Oct 26, 2009 3:57 am Posts: 3
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Re: Map Pack 3 B23 v1.1.0
CC is aborting during the Load screen for me.
got a Pentium 4, ATI X1800, running Windows 7 Release Client.
Anyone running Windows 7 getting this to work? I changed the added the line in scenes.ini correctly, but I'm not sure how to actually install the map pack files. the IE link in the readme isn't doing it's job for me.
the Error Message:
"Abortion in file .\System\Reader.cpp, line 531, because:
Failed to open included data file in Base.rte/Scenes.ini at line 141!"
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Mon Oct 26, 2009 4:05 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Map Pack 3 B23 v1.1.0
I had a go on windows 7 and it works fine, what mods do you have? Have you re-installed all mods? Does it work with no mods? Have you edited base files or vanilla content? Sorry for the list of questions but these problems have happend and I don't know why,
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Mon Oct 26, 2009 2:25 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Map Pack 3 B23 v1.1.0
greentoof wrote: Failed to open included data file in Base.rte/Scenes.ini at line 141!" What is on line 141?
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Mon Oct 26, 2009 2:48 pm |
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Labrat>BEN
Joined: Tue Oct 13, 2009 3:28 am Posts: 37
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Re: Map Pack 3 B23 v1.1.0
this is so awsome.. but it would be better if it came with scripting and campaign type stuff.
Last edited by Labrat>BEN on Wed Nov 11, 2009 3:18 am, edited 2 times in total.
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Tue Oct 27, 2009 1:05 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Map Pack 3 B23 v1.1.0
Line 141 either contains: IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini or it could be the line where the IncludeFile = Maps - Objects/Index.ini is placed, In your CC directory is Maps - Objects an .rte, if it is then that'e the problem, otherwise there may be a base.rte problem.
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Tue Oct 27, 2009 2:44 pm |
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