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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
YAY! now spamming soldiers with rifles at the enemy is actually a viable tactic! Maginot, here I come!
This one's DEFINITELY a keeper.
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Sun Aug 16, 2009 5:45 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
I did the template and it makes the sprite but it dosent shoot out an actor! Somebody correct my code please Code: //This is a template that will allow you to create a Cloning Tube for an actor of your choice. //To start, press (Ctrl H) and replace all "Mike" with the name of your desired Actor. //Finish the rest of the template by adjusting the lines that have comments. //To enable the Cloning Tube, go to (zzDispenser.rte/Index.ini) and delete the (//) in front of (IncludeFile = zzDispenser.rte/CloningTubeTemplates/Template.ini)
AddActor = ACRocket CopyOf = Cloning Tube Base Craft R PresetName = Cloning Tube Mike Craft R AddInventory = AHuman //Change this to the type of actor you are using. (Actor) (ACrab) (AHuman) (ACRocket) (ACDropShip) CopyOf = UniTec/Mike //Change this to the .rte name and name of actor. Example: Coalition/Soldier Light PresetName = Cloning Tube Mike Red Buyable = 0 Team = 0 AIMode = 1
AddAmmo = Round PresetName = Round Cloning Tube Mike R ParticleCount = 1 Particle = ACRocket CopyOf = Cloning Tube Mike Craft R Shell = None FireVelocity = 0.0001 ShellVelocity = 1 Separation = 0
AddDevice = HDFirearm CopyOf = Cloning Tube Base Gun R PresetName = Cloning Tube Mike Gun R Magazine = Magazine CopyOf = Magazine Cloning Tube Base R PresetName = Magazine Cloning Tube Mike R RegularRound = Round CopyOf = Round Cloning Tube Mike R
AddActor = Turret PresetName = Cloning Tube Mike Turret R CopyOf = Cloning Tube Base Turret R MountedMO = HDFirearm CopyOf = Cloning Tube Base Gun R ParentOffset = Vector X = 0 Y = 0
AddActor = ACrab CopyOf = Cloning Tube Base R PresetName = Cloning Tube Mike R Description = A cloning tube that creates Mikes for the Red Team. Buyable = 1 Turret = Turret CopyOf = Cloning Tube Base Turret R ParentOffset = Vector X = 0 Y = 50
//////////////////////////////
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Sun Aug 30, 2009 2:54 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Unitec.rte/Mike
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Sun Aug 30, 2009 3:02 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
THANKS GRIF! I've already tried pasting the index and contents of unitec into the zzdispenser folder, so you can see how desperate i was. That's the dispenser mod(the smiley)
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Sun Aug 30, 2009 5:53 am |
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DUDE!
Joined: Sat Aug 29, 2009 12:56 pm Posts: 22
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
very cool cuz i like to make storage rooms for guns on my bunkers and this makes it easy
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Sun Aug 30, 2009 2:40 pm |
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Jadestone
Joined: Wed Sep 02, 2009 10:57 am Posts: 30
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Re: Weapon Dispensers
Azukki wrote: Idea, needs some simple Lua though.
- Make a blank one. - The user throws a sample of what you want it to create into it. - It's then calibrated to create those. - The gold cost of the device determines how fast it can generate them. - Maybe have a means of re-calibration
Should be useful for any device ever. HDFs/HDs/TDEs You could apply the same concept to other objects like actors and crafts too of course.
I'm assuming you can read the preset name and gold cost of un-held devices with Lua, am I correct? You should make it (Im not being sarcastic or mean i want that) its awsome i would love that Azukki can you please make it
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Sun Oct 18, 2009 9:39 am |
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Spy MasterX
Joined: Sat Oct 24, 2009 12:13 pm Posts: 13
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Combat Dispenser mod doesn't work for me...
ERROR:
Failed to load datafile object with following path and name:
Coalition.rte/Actors/Drone/LegFGMediumA000
---------------------------------------------------------------
Am I missing something? Last I Checked there was no drones directory under the Coalition Folder. And yes I couldn't code if my life depended on it.
P.S I'm on a mac
EDIT: The medium typo was my mistake not the codes.
Attachments:
File comment: Abort Screen Image
abortscreen.bmp [ 1.37 MiB | Viewed 4960 times ]
Last edited by Spy MasterX on Sun Oct 25, 2009 6:21 am, edited 1 time in total.
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Sun Oct 25, 2009 5:53 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Spy MasterX wrote: Combat Dispenser mod doesn't work for me...
ERROR:
Failed to load datafile object with following path and name:
Coalition.rte/Actors/Drone/LegFGMeduimA000 Now there's yer problem! I believe it's spelt 'Medium' instead of 'Meduim', so try and delve into the code, and find said line, and change it. EDIT: Disregard all the above. Maybe it has something to do with the slashes (/ and \), like in the other threads that you had the problem? I'm on PC, so it doesn't really affect me...
Last edited by Point.blank on Sun Oct 25, 2009 6:27 am, edited 1 time in total.
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Sun Oct 25, 2009 6:18 am |
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Spy MasterX
Joined: Sat Oct 24, 2009 12:13 pm Posts: 13
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Edited My post, that typo was mine. I think it's the drone directory, because I can't find any under Coalition.rte/actors/.
Would it be because mac release is only up to build 22?
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Sun Oct 25, 2009 6:21 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Maybe, but it is most certainly because Macs can't read backslashes
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Sun Oct 25, 2009 8:52 pm |
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bananasgomoo
Joined: Thu Apr 08, 2010 4:31 am Posts: 9 Location: California
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
sorry to revive this old thread, but whenever i try and make a weapon dispenser, i follow what the template says, and when i try and load it, the error says:
abortion in file .\system\DDTerror.cpp line 109 because: assertion failed: Stream suggests allocating an allocatable type in magazine::round::create! the last screen has been aborted to abortscreen.bmp
and i cant see anything wrong with the file.
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Thu Apr 08, 2010 4:46 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Post an attachment of said file and an image of that abortscreen.bmp
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Thu Apr 08, 2010 5:04 am |
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bananasgomoo
Joined: Thu Apr 08, 2010 4:31 am Posts: 9 Location: California
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
ok just a minute
EDIT: uploaded
EDIT2: its a jpg cause the original bmp was 3MB and 1280x800px and the forum wouldn't let me upload it.
EDIT3: its the teslagun by amrobotics (i think)
Attachments:
File comment: abort screen
abortscreen.jpg [ 153.65 KiB | Viewed 4875 times ]
File comment: the not-working weapon dispenser
TeslaGun.ini [2.53 KiB]
Downloaded 233 times
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Thu Apr 08, 2010 5:07 am |
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bananasgomoo
Joined: Thu Apr 08, 2010 4:31 am Posts: 9 Location: California
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
any help?
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Fri Apr 09, 2010 3:15 am |
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cheremenin
Joined: Fri Jun 04, 2010 8:57 pm Posts: 7 Location: St.-Petersburg, Russia
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
I'm sorry for mah stupidity... But damn it... I was made a Actor Cloning Tube from Template and... I tried with few actors but it didn't work >_> Well, just saying. Anyway the normal ones was great. Good job.
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Fri Jun 04, 2010 9:46 pm |
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