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 What do you do with new Mods? 
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: What do you do with new Mods?
Put them in a folder and forget they exist until the next time I actually decide to play CC.


Thu Oct 22, 2009 6:04 am
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Joined: Sat Aug 29, 2009 12:56 pm
Posts: 22
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Post Re: What do you do with new Mods?
i play them on Astro or Zombie Cave


Sun Oct 25, 2009 7:11 pm
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: What do you do with new Mods?
First, i open up cc :evil:
Then, i click campaign.
After, i click magginot mission
Fourth, i try to beat it with the new mode soley
Fifth, if it can't after 5 tries i usually trash it. UNLESS it has a really cool efeect or something
Sixth, Forget it exists. Until i feel like having a skirmish.
When i do remeber, i sometimes pit them against the cyborg zombies and green ai. (three way battle since the zombies when they come out of the dead corpse are teamless. Also i like looking around the ini scripts, lua scripts and any other thing that might be interesting, like P3lBox's Matilda revolver.
Eighth, delete when something that will replace it.


Sat Oct 31, 2009 12:48 am
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