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 Tomaster's Simple Scenes™ (Last updated June/07/2012) 

Favorite Map?
Strata 10%  10%  [ 8 ]
Desolation 4%  4%  [ 3 ]
Uprising 6%  6%  [ 5 ]
Craetern 3%  3%  [ 2 ]
Sycopia 3%  3%  [ 2 ]
Enios 4%  4%  [ 3 ]
Hivemind 24%  24%  [ 19 ]
Specus 9%  9%  [ 7 ]
Barathrum 25%  25%  [ 20 ]
I don't like any of these 13%  13%  [ 10 ]
Total votes : 79

 Tomaster's Simple Scenes™ (Last updated June/07/2012) 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Uprising
3POK_PHALE wrote:
To make AI LZs, you have to make an area named "LZ Team 1" "LZ Team 2", etc etc.

No you don't, you just need to make two zones, and then designate them as the Landing Zones with lua, the names are only for the convenience of remembering the name of the zones.


Sun Oct 25, 2009 1:54 am
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Uprising
My way's the easiest. :B It's automatically made an LZ.


Sun Oct 25, 2009 2:17 am
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Data Realms Elite
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Post Re: Uprising
3POK_PHALE wrote:
My way's the easiest. :B It's automatically made an LZ.

It doesn't.


Sun Oct 25, 2009 2:43 am
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DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
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Post Re: Uprising
Yes, actually, it is. Or at least, it should be.


Sun Oct 25, 2009 2:57 am
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Joined: Thu May 15, 2008 11:40 am
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Post Re: Uprising
I've heard the AI doesn't follow LZs?


Sun Oct 25, 2009 3:03 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Uprising
The AI is rather adept at proving that it is retarded, isn't it?


Sun Oct 25, 2009 3:16 am
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
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Post Re: Uprising
Foa wrote:
3POK_PHALE wrote:
To make AI LZs, you have to make an area named "LZ Team 1" "LZ Team 2", etc etc.

No you don't, you just need to make two zones, and then designate them as the Landing Zones with lua, the names are only for the convenience of remembering the name of the zones.

It really doesn't make a difference to me, for I am Lua illiterate. :oops:


Sun Oct 25, 2009 4:00 am
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Data Realms Elite
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Post Re: Uprising
Hey hey hey, slow down.

Foa wrote:
3POK_PHALE wrote:
To make AI LZs, you have to make an area named "LZ Team 1" "LZ Team 2", etc etc.

No you don't, you just need to make two zones, and then designate them as the Landing Zones with lua, the names are only for the convenience of remembering the name of the zones.
The Decaying Soldat wrote:
I've heard the AI doesn't follow LZs?

Some intelligent person now tell me, if you designate landing zones with Lua, does that work? I tried once with the area editor, but that didn't work. So, do those Lua-landings work then?


Sun Oct 25, 2009 9:01 am
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Post Re: Uprising
Maybe all of OP's maps should be put in a single topic.

The cave looks a little too smooth to me.


Sun Oct 25, 2009 6:06 pm
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Post Re: Desolation
I like the desert ideas, I think I may have to build on it in a rip-off scene.


Mon Oct 26, 2009 1:31 am
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Post Re: Desolation
It's a nice map.


Tue Oct 27, 2009 12:38 am
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Joined: Sun Sep 13, 2009 8:18 pm
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Post Re: Strata - A Simple Scene
would be cool if there was a map similiar to grasslands. very simple. like it.


Tue Oct 27, 2009 6:05 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Strata - A Simple Scene
The grass looks like someone came out with a lawn mower and evened out all the grass.


Tue Oct 27, 2009 6:21 am
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: Strata - A Simple Scene
the grass is even, and its all curvy, instead of sharp angles. the sharp angles gets the AI stuck, this doesn't have them, so DL'd... if it's actually good, you wont hear anything else from me.


Tue Oct 27, 2009 9:26 am
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Joined: Tue Oct 13, 2009 4:23 pm
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Post Re: Strata - A Simple Scene
CrazyMLC wrote:
People need to make more scenes/missions.


I've made a few scenes for myself, maybe i'll post some.


Wed Oct 28, 2009 3:28 pm
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