Tomaster's Simple Scenes™ (Last updated June/07/2012)
Tomaster's Simple Scenes™ (Last updated June/07/2012)
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Uprising
3POK_PHALE wrote: To make AI LZs, you have to make an area named "LZ Team 1" "LZ Team 2", etc etc. No you don't, you just need to make two zones, and then designate them as the Landing Zones with lua, the names are only for the convenience of remembering the name of the zones.
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Sun Oct 25, 2009 1:54 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Uprising
My way's the easiest. :B It's automatically made an LZ.
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Sun Oct 25, 2009 2:17 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Uprising
3POK_PHALE wrote: My way's the easiest. :B It's automatically made an LZ. It doesn't.
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Sun Oct 25, 2009 2:43 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Uprising
Yes, actually, it is. Or at least, it should be.
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Sun Oct 25, 2009 2:57 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Uprising
I've heard the AI doesn't follow LZs?
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Sun Oct 25, 2009 3:03 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Uprising
The AI is rather adept at proving that it is retarded, isn't it?
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Sun Oct 25, 2009 3:16 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Uprising
Foa wrote: 3POK_PHALE wrote: To make AI LZs, you have to make an area named "LZ Team 1" "LZ Team 2", etc etc. No you don't, you just need to make two zones, and then designate them as the Landing Zones with lua, the names are only for the convenience of remembering the name of the zones. It really doesn't make a difference to me, for I am Lua illiterate.
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Sun Oct 25, 2009 4:00 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Uprising
Hey hey hey, slow down. Foa wrote: 3POK_PHALE wrote: To make AI LZs, you have to make an area named "LZ Team 1" "LZ Team 2", etc etc. No you don't, you just need to make two zones, and then designate them as the Landing Zones with lua, the names are only for the convenience of remembering the name of the zones. The Decaying Soldat wrote: I've heard the AI doesn't follow LZs? Some intelligent person now tell me, if you designate landing zones with Lua, does that work? I tried once with the area editor, but that didn't work. So, do those Lua-landings work then?
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Sun Oct 25, 2009 9:01 am |
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nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
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Re: Uprising
Maybe all of OP's maps should be put in a single topic.
The cave looks a little too smooth to me.
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Sun Oct 25, 2009 6:06 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Desolation
I like the desert ideas, I think I may have to build on it in a rip-off scene.
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Mon Oct 26, 2009 1:31 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Desolation
It's a nice map.
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Tue Oct 27, 2009 12:38 am |
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Tap
Joined: Sun Sep 13, 2009 8:18 pm Posts: 15
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Re: Strata - A Simple Scene
would be cool if there was a map similiar to grasslands. very simple. like it.
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Tue Oct 27, 2009 6:05 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Strata - A Simple Scene
The grass looks like someone came out with a lawn mower and evened out all the grass.
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Tue Oct 27, 2009 6:21 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Strata - A Simple Scene
the grass is even, and its all curvy, instead of sharp angles. the sharp angles gets the AI stuck, this doesn't have them, so DL'd... if it's actually good, you wont hear anything else from me.
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Tue Oct 27, 2009 9:26 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Strata - A Simple Scene
CrazyMLC wrote: People need to make more scenes/missions. I've made a few scenes for myself, maybe i'll post some.
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Wed Oct 28, 2009 3:28 pm |
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