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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Megaman Actor and/or weaponry411570N3 wrote: Try adding SpriteAnimMode = <Some number between 0 and 5, I forget which>Where would that go?
 
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			| Sat Oct 24, 2009 7:34 am | 
					
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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Megaman Actor and/or weaponryA lot of this depends on making objects that are animated sprites, so I need to learn how to do that.Animated on their own, and not triggering when fired or on impact.
 I have a lot of ideas, but if I can't make things animate themselves automatically a lot of them are meaningless.
 
 
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			| Sat Oct 24, 2009 7:57 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Megaman Actor and/or weaponryAnimating things through Lua isn't too difficult. 
 
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			| Sat Oct 24, 2009 8:09 am | 
					
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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Megaman Actor and/or weaponryWell I have no idea how lua works.The entire mod depends on me being able to make animated objects, I can't go forward until that's solved.
 
 
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			| Sun Oct 25, 2009 12:57 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Megaman Actor and/or weaponryAsk mail12345 or Zalo, or TLB. Someone of that nature.
 The Lua you would need wouldn't be too hard to learn.
 
 
 
    							Last edited by CrazyMLC on Tue Oct 27, 2009 6:27 am, edited 1 time in total. 
 
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			| Sun Oct 25, 2009 1:24 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Megaman Actor and/or weaponry.... There is no 1. 
 
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			| Tue Oct 27, 2009 6:21 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Megaman Actor and/or weaponryI thought that there was a problem with it.  
 
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			| Tue Oct 27, 2009 6:23 am | 
					
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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Megaman Actor and/or weaponryAre you sure there's no way to animate things with just .ini files?Do I have to use lua?
 
 
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			| Tue Oct 27, 2009 8:03 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Megaman Actor and/or weaponryWell if your animation mode that you want isn't here:  SpriteAnimMode     * 0 = NOANIM* 1 = ALWAYSLOOP
 * 2 = ALWAYSRANDOM
 * 3 = ALWAYSPINGPONG
 * 4 = LOOPWHENMOVING
 * 5 = LOOPWHENOPENCLOSE
 * 6 = PINGPONGOPENCLOSE
 then yeah.
 
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			| Tue Oct 27, 2009 8:09 am | 
					
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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Megaman Actor and/or weaponryCrazyMLC wrote: Well if your animation mode that you want isn't here:  SpriteAnimMode     * 0 = NOANIM* 1 = ALWAYSLOOP
 * 2 = ALWAYSRANDOM
 * 3 = ALWAYSPINGPONG
 * 4 = LOOPWHENMOVING
 * 5 = LOOPWHENOPENCLOSE
 * 6 = PINGPONGOPENCLOSE
 then yeah.Ooooohhhhhhhhh I thought that number was how many frames. Where does that line go though?
 
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			| Tue Oct 27, 2009 8:12 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Megaman Actor and/or weaponryAnywhere, I think, but to be safe just put it in after you name the sprite. 
 
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			| Tue Oct 27, 2009 8:16 am | 
					
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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Megaman Actor and/or weaponryCode:    RestThreshold = -500HitsMOs = 1
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = XBuster.rte/BusterRound.bmp
 SpriteAnimMode = 4
 FrameCount = 5
 OrientToVel = 0.6
 SpriteOffset = Vector
 X = -1
Tried 1, 2 and 4, with no change, it's still stuck on the first image.
 
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			| Tue Oct 27, 2009 8:20 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Megaman Actor and/or weaponryCode:    RestThreshold = -500HitsMOs = 1
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = XBuster.rte/BusterRound.bmp
 FrameCount = 5
 SpriteAnimMode = 1
 OrientToVel = 0.6
 SpriteOffset = Vector
 X = -1
 
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			| Tue Oct 27, 2009 8:32 am | 
					
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			| PlusEighteen 
					Joined: Thu Aug 27, 2009 1:26 am
 Posts: 67
   |   Re: Megaman Actor and/or weaponryStill nothing.Maybe if I give it to you you could get it to work? :3
 
 
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			| Tue Oct 27, 2009 8:37 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Megaman Actor and/or weaponryI'm kinda busy, sorry. :/ 
 
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			| Tue Oct 27, 2009 8:44 am | 
					
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