| Author | Message | 
        
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Floating Gold Problem?I'm trying to make a scene that has a cave, but when I make it, it has floating gold in the cave. Can anyone help? 
 
 | 
		
			| Fri Oct 23, 2009 9:42 pm | 
					
					   | 
	
	
		|  | 
	
			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Floating Gold Problem?I think you're supposed to use that darker purple color. 
 
 | 
		
			| Fri Oct 23, 2009 9:54 pm | 
					
					     | 
	
	
		|  | 
	
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Floating Gold Problem?CrazyMLC wrote: I think you're supposed to use that darker purple color.Did that, and I got this, nice cave background, but still floating gold and boulders... Attachment: 
			File comment: Porque?
		
			 ScreenDump003.bmp [ 900.05 KiB | Viewed 9257 times ]
 
 | 
		
			| Fri Oct 23, 2009 11:47 pm | 
					
					   | 
	
	
		|  | 
	
			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Floating Gold Problem?That happens.  It's being worked on, and one day it won't be a problem.  In the meantime, just make a bunker module in with no foreground or background, shape the MAT file to that cave's shape, color it that same purple, and then place it where you want the cave. 
 
 | 
		
			| Sat Oct 24, 2009 12:12 am | 
					
					     | 
	
	
		|  | 
	
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Floating Gold Problem?I'm getting an error on line 83. I'm a moron with code, so please forgive me here. Can someone tell me what I did wrong? I'm just trying to get it so it makes the cave empty. Code: //////////////////////////////////////////////////////////// Uprising
 
 AddScene = Scene
 PresetName = Uprising
 LocationOnPlanet = Vector
 X = 110
 Y = -64
 // Gravity acceleration, m/s^2
 GlobalAcceleration = Vector
 X = 0
 Y = 19.82
 
 // Terrain SceneLayer
 Terrain = SLTerrain
 PresetName = Uprising Terrain
 BitmapFile = ContentFile
 Path = Uprising.rte/Scene/Uprising.bmp
 WrapX = 0
 WrapY = 0
 ScrollRatio = Vector
 X = 1.0
 Y = -1.0
 BackgroundTexture = ContentFile
 Path = Base.rte/Scenes/Textures/DirtDark.bmp
 
 /////////////////////////////////////////
 // Material frostings
 
 AddTerrainFrosting = TerrainFrosting
 TargetMaterial = Material
 CopyOf = Topsoil
 FrostingMaterial = Material
 CopyOf = Grass
 MinThickness = 5
 MaxThickness = 10
 InAirOnly = 1
 
 /////////////////////////////////////////
 // Terrain Debris which is scattered
 
 AddTerrainDebris = TerrainDebris
 PresetName = Gold Dense Deep
 DebrisFile = ContentFile
 // When loading, 000-001-002 etc is added automatically before .bmp
 Path = Base.rte/Scenes/Objects/Gold/Gold.bmp
 DebrisPieceCount = 26
 DebrisMaterial = Material
 CopyOf = Gold
 TargetMaterial = Material
 CopyOf = Earth
 OnlyOnSurface = 0
 MinDepth = 12
 MaxDepth = 3000
 DensityPerMeter = 22
 
 AddTerrainDebris = TerrainDebris
 PresetName = Boulders
 DebrisFile = ContentFile
 // When loading, 000-001-002 etc is added automatically before .bmp
 Path = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
 DebrisPieceCount = 103
 DebrisMaterial = Material
 CopyOf = Stone
 TargetMaterial = Material
 CopyOf = Earth
 OnlyOnSurface = 0
 MinDepth = 1
 MaxDepth = 2000
 DensityPerMeter = 2
 
 // Background scene layer definitions
 AddBackgroundLayer = SceneLayer
 CopyOf = Near Layer
 AddBackgroundLayer = SceneLayer
 CopyOf = Clouds Layer
 AddBackgroundLayer = SceneLayer
 CopyOf = Sky Layer
 
 ////////////////////////////////////////////////
 //Begin list of TerrainObjects
 
 AddTerrainObject = TerrainObject
 InstanceName = Cave
 MaterialFile = ContentFile
 Path = Uprising.rte/Scene/Objects/CaveMat.bmp
 
 /////////////////////////////////////////
 // List of TerrainObjects to apply
 
 PlaceTerrainObject = TerrainObject
 CopyOf = Cave
 Location = Vector
 X = 2392
 Y = 745
 
 | 
		
			| Sat Oct 24, 2009 1:29 am | 
					
					   | 
	
	
		|  | 
	
			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Floating Gold Problem?You need to have all three image layers defined, not just the material sadly. Make blank images that are the same size as the materials image, but filled with the 255,0,255. Also, make sure you tab to the correct level. Check the bunkermodule definitions in Base.rte for how to do so. 
 
 | 
		
			| Sat Oct 24, 2009 1:56 am | 
					
					   | 
	
	
		|  | 
	
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Floating Gold Problem?Duh102 wrote: You need to have all three image layers defined, not just the material sadly. Make blank images that are the same size as the materials image, but filled with the 255,0,255. Also, make sure you tab to the correct level. Check the bunkermodule definitions in Base.rte for how to do so.I did that, and I redid the code to match the bunker modules. And I get a fancy error now, with nothing to tell me what line is ♥♥♥♥ up. Attachment: 
			File comment: The problem
		
			 Error.JPG [ 24.13 KiB | Viewed 9232 times ]Code: //////////////////////////////////////////////////Begin list of TerrainObjects
 
 AddTerrainObject = TerrainObject
 PresetName = Cave
 FGColorFile = ContentFile
 Path = Uprising.rte/Scene/Objects/CaveFG.bmp
 MaterialFile = ContentFile
 Path = Uprising.rte/Scene/Objects/CaveMat.bmp
 BGColorFile = ContentFile
 Path = Uprising.rte/Scene/Objects/CaveBG.bmp
 
 | 
		
			| Sat Oct 24, 2009 4:33 am | 
					
					   | 
	
	
		|  | 
	
			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Floating Gold Problem?Perhaps it would be better if you instead defined the BunkerModule in another .ini and simply referenced it. Just a bit of copy paste. Then use Code:    PlaceSceneObject = TerrainObjectCopyOf = Base.rte/Vertical Wall
 Position = Vector
 X = 624
 Y = 324
To place it where you want. You'll have to figure out the offsets. I believe BunkerModules start their offsets from the top right corner, and I know scenes go from the top right corner.
 
 | 
		
			| Sat Oct 24, 2009 4:40 am | 
					
					   | 
	
	
		|  | 
	
			| Levelx 
					Joined: Tue Jul 31, 2007 11:25 pm
 Posts: 81
   |   Re: Floating Gold Problem?Might be a problem with the format of the images. Is it 256 and not 24-bit? 
 
 | 
		
			| Sat Oct 24, 2009 4:43 am | 
					
					   | 
	
	
		|  | 
	
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Floating Gold Problem?Here are the mat and FG, BG files. (FG and BG are the same). And would I just put this in the code then? Code:  /////////////////////////////////////////// List of TerrainObjects to apply
 
 PlaceSceneObject = TerrainObject
 CopyOf = Uprising.rte/Cave
 Position = Vector
 X = 624
 Y = 324
EDIT: Still gives me the fancy message...
 
 Attachments: 
			 CaveMat.bmp [ 5.66 KiB | Viewed 9225 times ] 
			 CaveFG.bmp [ 3.98 KiB | Viewed 9225 times ] | 
		
			| Sat Oct 24, 2009 4:47 am | 
					
					   | 
	
	
		|  | 
	
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Floating Gold Problem?Actually, here's the entire package. Someone figure out what's wrong please... 
 
 | 
		
			| Sat Oct 24, 2009 4:46 pm | 
					
					   | 
	
	
		|  | 
	
			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Floating Gold Problem?Your images were out of palette. Taking a further look at it, but so far that's the only thing that's wrong. EDIT: Most of the scenes definition was out of tab line, as well as the IncludeFiles. Those tabs will kill you if you don't keep careful track of their plans... While I was there I also fixed the placement of the cave.
 
 | 
		
			| Sat Oct 24, 2009 11:28 pm | 
					
					   | 
	
	
		|  | 
	
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Floating Gold Problem?Duh102 wrote: Your images were out of palette. Taking a further look at it, but so far that's the only thing that's wrong. EDIT: Most of the scenes definition was out of tab line, as well as the IncludeFiles. Those tabs will kill you if you don't keep careful track of their plans... While I was there I also fixed the placement of the cave. Attachment: Uprising.rte.rarThanks a whole bunch man.
 
 | 
		
			| Sun Oct 25, 2009 12:41 am | 
					
					   | 
	
	
		|  | 
	
	
		|  |