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 The Obelisk (WIP) 
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Joined: Fri Mar 13, 2009 2:31 am
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Location: Earth... I think
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Post Re: The Obelisk
OH yea! DEATH... I had an Idea (first time ever!)

Make the base invisible... or something (make it gib or something) because it just floating in the air after the rest of it when south is kinda odd.

-end $0.02


Mon Oct 19, 2009 3:37 am
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Behold; deathbringer is now educated in the way of the Lua.
Be afraid.
Be very afraid.


Mon Oct 19, 2009 8:41 am
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I just soiled myself.


Mon Oct 19, 2009 4:42 pm
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Post Re: The Obelisk
CrazyMLC wrote:
Behold; deathbringer is now educated in the way of the Lua.
Be afraid.
Be very afraid.


Very true. Do be afraid.
But for now you can sit back until I get out of my pile of homeworks and exams.


Tue Oct 20, 2009 12:26 am
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Post Re: The Obelisk (WIP)
It seems you're ahead of the curve, deathbringer.

[quote=Data]Rockets and other larger craft don't gib or display damage yet, other than bullet holes. It's a bit of a challenge to make larger objects tear apart convincingly on all different kinds of impacts. Will be done though.[/quote]

Source


Tue Oct 20, 2009 4:59 am
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February 16, 2007. :roll:


Tue Oct 20, 2009 4:42 pm
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Post Re: The Obelisk (WIP)
*IceSilver can't wait for the day he can RF:G sledge like a crazy mofo


Mon Nov 02, 2009 4:17 am
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Post Re: The Obelisk
deathbringer wrote:
Hell maybe I'll make a full faction of buildings and trees some other time.


Eh, I really don't think it would be much of a faction if it only had buildings and trees. People really should check up the difference between faction and pack.


Fri Nov 06, 2009 9:34 pm
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Post Re: The Obelisk (WIP)
we need bunker module that can do that, exg Tunnel that can gib. crushign anything insides, this would go a logn way then being able to have your bunker shot at and cannoned and nothing happens..


Sat Nov 07, 2009 7:41 am
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Post Re: The Obelisk (WIP)
I just noticed, this kind of thing would be excellent for cave-in traps for digging.


Sat Nov 07, 2009 8:56 am
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yeah, it doesnt seem to make sense when you have the roof of your bunker levitating over your head without any supporting struts whatsoever
the obelisk is a good start and a great idea, but is there any possible way to decrease the lag? (just thinking about the future = destructable cities) the lag isnt too bad right now


Tue Nov 10, 2009 9:29 pm
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Post Re: The Obelisk (WIP)
madmonkey43 wrote:
yeah, it doesnt seem to make sense when you have the roof of your bunker levitating over your head without any supporting struts whatsoever
the obelisk is a good start and a great idea, but is there any possible way to decrease the lag? (just thinking about the future = destructable cities) the lag isnt too bad right now

Usually all that remains is the background of the bunker modules, which is basically a wall, which is obviously holding it up.


Tue Nov 10, 2009 9:59 pm
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Post Re: The Obelisk (WIP)
but you can build a bunker bit or wall in the middle of no where, also remember? the dumb ai with floating Brain Vault?


Wed Nov 11, 2009 1:46 am
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Post Re: The Obelisk (WIP)
problem with the "fixing the floating brain vault" is that everything that gets destroyed turns into scrap. so when data can rectify this, then we could THEORETICALLY make falling bunker modules. i know someone in the community will figure it out.


Wed Nov 11, 2009 4:51 am
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Hopefully soon cause I haven't seen anything amazing and new in a while. :-(


Wed Nov 11, 2009 4:53 am
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