So, my request is that somebody designs a gun that grows more inaccurate as you fire. As in, the first shot is really accurate, then each shot grows more inaccurate, like in some other games. (Can't think of any examples off the top of my head.) I'm not exactly sure how to do it (simply because the language confuses me), but one could probably do it in lua by attaching a script to the gun to increase a value every time the gun fires, the value increasing the gun's inaccuracy. The value could then be reduced by a timer, down to a minimum of its normal (accurate) value.
Anyone think this is doable, and even better, feel like doing it?
Sun Oct 18, 2009 8:35 pm
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
Re: Request for growing gun inaccuracy
It has been done already, not sure how though. You can take a look at his code.
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