Author |
Message |
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: RailCannon - Update! again! re-did basesprite
PhantomAGN wrote: Also, when you are talking about that kind of scale, the gun is going to make tons of heat. Some serious heat venting is in order. Emitters on the barrel triggered to release some glowyness would look cool, maybe some vapor as well. Just throwing some ideas out there. Well, there should be plasma forming at the tip of the barrel after the shot... and while that doesn't have a cooling effect, a short flash of plasma accompanying the shot would look awesome. Also, scale has nothing to do with the heat, you can blame the heat output on the friction of the spike on the rails and the fact that generally passing electrical current through metal tends to heat it up.
|
Fri Oct 02, 2009 7:59 am |
|
|
PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
|
Re: RailCannon - Update! again! re-did basesprite
Metal Meltdown wrote: scale has nothing to do with the heat The larger the mass accelerated, the more work needed, the greater energy is consumed. Therefor, the energy use is greater, and without increasing the efficiency of the system, more waste will ensue. True, a more efficient system is possible, but there is still going to be some waste. That said, when I wrote that originally I totally forgot we were talking railguns and not coilguns, so… yeah. Related note; a coilgun would be better suited to fire shells like these ones, as they do not need to touch anything. (Still should be more like a bullet, but that's the creator's call.)
|
Sat Oct 03, 2009 2:42 am |
|
|
Experimental
Joined: Tue Sep 29, 2009 9:41 pm Posts: 9
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
Mega Update!
coming next: sounds!
|
Sun Oct 04, 2009 2:53 pm |
|
|
o0Sidewinder0o
Joined: Sun Oct 04, 2009 3:06 pm Posts: 6
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
seems like an overpowered version of the AAL Novastar
|
Sun Oct 04, 2009 3:18 pm |
|
|
Experimental
Joined: Tue Sep 29, 2009 9:41 pm Posts: 9
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
o0Sidewinder0o wrote: seems like an overpowered version of the AAL Novastar its the same class of weapon.
|
Sun Oct 04, 2009 3:20 pm |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
o0Sidewinder0o wrote: overpowered Because, you know. The NovaStar Totally wasn't overpowered. What with it's near invincible shielding and massive cannon, right?
|
Sun Oct 04, 2009 4:01 pm |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
Against some things, it was actually pretty useless without a really lucky shot. Such as an MPAM.
|
Sun Oct 04, 2009 4:02 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
guess what you should never do? post .bmp screenshots. 3POK_PHALE wrote: Because, you know. The NovaStar Totally wasn't overpowered. What with it's near invincible shielding and massive cannon, right? novastar was better, and possibly less overpowered. its slugs were just ugly as hell. oh god that thing needs more work. as does this apparently. make it apply impulses with lua, dude who makes this. really, really big impulses.
|
Sun Oct 04, 2009 7:32 pm |
|
|
mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
I'm loving the "realistic" shells
|
Mon Oct 05, 2009 3:43 am |
|
|
o0Sidewinder0o
Joined: Sun Oct 04, 2009 3:06 pm Posts: 6
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
3POK_PHALE wrote: o0Sidewinder0o wrote: overpowered Because, you know. The NovaStar Totally wasn't overpowered. What with it's near invincible shielding and massive cannon, right? But it had a weak spot: destroy the base and you will disable its shields. It wasn´t invulnerable at all. Nice monster, though.
|
Wed Oct 07, 2009 10:39 pm |
|
|
1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
This thing is completly unusable if you want to keep your hearing. The shell doesn't gib until after a long while meaning that it starts to recieve wounds from the flames around it, creating an ear-deafening symphony of metal sounds. A fix for this would be nice
|
Thu Oct 08, 2009 7:21 pm |
|
|
Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
1nfernal wrote: This thing is completly unusable if you want to keep your hearing. The shell doesn't gib until after a long while meaning that it starts to recieve wounds from the flames around it, creating an ear-deafening symphony of metal sounds. A fix for this would be nice Or, you know, you could turn down the volume. I personally think it's great if all you want to do is blow things up.
|
Sat Oct 17, 2009 7:12 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
Jon wrote: Or, you know, you could turn down the volume. Or you could replace index.ini with this one. Attachment:
Index.ini [15.24 KiB]
Downloaded 214 times
EDIT: Oh, should probably explain this removes the sound from the wounds on the projectile.
|
Sat Oct 17, 2009 7:22 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
701 screenshots? And I thought I was crazy with my ten.
|
Sat Oct 17, 2009 7:35 pm |
|
|
1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
|
Re: RailCannon-MegaUpdate! basic shading! epic realistic shells!
Jon wrote: 1nfernal wrote: This thing is completly unusable if you want to keep your hearing. The shell doesn't gib until after a long while meaning that it starts to recieve wounds from the flames around it, creating an ear-deafening symphony of metal sounds. A fix for this would be nice Or, you know, you could turn down the volume. I personally think it's great if all you want to do is blow things up. Like hell I am, I like it when you can actually hear the intesity of a battle, having the same sound on a loop is neither fun nor good for my already bad hearing (playing lots of FPS games with headphones tend to do that), it's just annoying Duh102 wrote: Jon wrote: Or, you know, you could turn down the volume. Or you could replace index.ini with this one. EDIT: Oh, should probably explain this removes the sound from the wounds on the projectile. Thanks Duh102
|
Sun Oct 18, 2009 10:53 am |
|
|
|