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 Dummy Repeater 
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Joined: Sat Oct 17, 2009 5:47 am
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Post Dummy Repeater
So I play the demo, do all the demo missions in under 6 minutes, like to take a break and tear things up for a bit. If the game ever sees a commercial release, I'll pay for it.

I notice a lot of the weapons were nerfed... um... balanced from 2.2 to 2.3. The wait to fire after a long reload is kinda annoying.

Anyway, I was having fun shooting down dummies in Maginot when I found...

The Dummy Repeater, described as an "assault weapon" with a long reload time. But it's more than an assault weapon. It fires LEPROSY. Hit enemies, and they fall apart, often in a single shot. Weapons dissolve. Limbs turn to dust. Some kind of nanite plague does a random walk through their bodies.

Assault indeed!

RR


Sat Oct 17, 2009 5:56 am
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Dummy Repeater
Actually, there is a commerical release. That may not be what you meant, though.
I've been rebalancing some of the weapons for B24, so hopefully a few of these issues will be fixed. It's still not perfect, I can say that for sure. If all goes well, the community can provide some insight on what still needs fixing once it's out.


Sat Oct 17, 2009 6:03 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Dummy Repeater
It's also less effective on fleeing targets, since the area of effect on impact doesn't move, so they can get away from the 'leprosy' as you call it.
Or, they can walk further into it, making it even worse.
Shoot it at the bottom side of a descending dropship, or the top side of an ascending dropship, and you'll see it put to it's full power.
Or shoot at an incoming dreadnought.

But if you hit a coalition jetpacking away, fleeing, you'll do little to nothing.


Sat Oct 17, 2009 6:16 am
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Joined: Sat Oct 17, 2009 5:47 am
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Post Re: Dummy Repeater
Of course, I realize I can "purchase" the beta. But I'm not a game developer or modder, just a casual gamer who likes casually blowing sh*t up.

Which is not to say I do not think it is awesome, because it is. I'll definitely buy it when there is a story and missions and an end-to-end single player campaign of some sort that my non-modder self can enjoy.

RR


Sat Oct 17, 2009 6:25 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Dummy Repeater
You do not need the full version to mod or to use mods.
However, the six minute limit is somewhat prohibitive in your ability to play some of the lengthier scenes which other modders have released. An example would be the various defence maps, body ladder and reject.


Sat Oct 17, 2009 6:48 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Dummy Repeater
In that case, you might want to buy it before the next build, as there is a price-hike-up proportional to the amount of stuff added each build, so the quicker you buy it the less you pay.
I agree that the repeater is pretty cool, could use a lot of pretty-fying on the effects though.


Sat Oct 17, 2009 7:54 am
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Joined: Sun May 31, 2009 6:49 pm
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Post Re: Dummy Repeater
I'm just a casual gamers who liked the game and bought it and it's been one of my best purchases ever. It's probably my most favourite game. It doesn't feel like a beta if you buy the game, there just isn't much of a campaign but you can download extra scenes so that makes up for it.

On the repeater when i tried it, it didn't feel that powerful. Maybe i just need to find the right situation. I'll go try that now actually...


Sat Oct 17, 2009 8:11 am
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Post Re: Dummy Repeater
It only doesn't feel powerful because people like Shook spoil us. :twisted:


Sat Oct 17, 2009 4:23 pm
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