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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)  
					
						dragonxp wrote: I wonder if you could make a huge Zoids, preferably the wolfs and dinos. You make the sprites, I'll do what I can.  
					
  
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			| Thu Oct 15, 2009 3:06 am | 
			
				
					 
					
					 
				  
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				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						SPRITES?!?!?! ARE U INSANE!! HAVE U SEEN WHAT MY BIO FACTION LOOKS LIKE! jk.... well still, i might try, but ill tell you it'l look horrible. 
					
  
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			| Thu Oct 15, 2009 4:02 am | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						
					
  
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			| Thu Oct 15, 2009 4:08 am | 
			
				
					 
					
					 
				    
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Its a race to make a dog, Duh, except mine is regular sized and already in production. May the best man win. 
					
  
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			| Thu Oct 15, 2009 7:07 am | 
			
				
					 
					
					 
				    
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				 Exalion 
				
				
					 Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						doesn't sound one sided at all MLC.
  Also, on testing: Chaingun didn't fire (for some odd reason) and the game crashed fairly quickly. He also has collision issues with his legs, could this be solved via attachables? (laggy I know). 
					
  
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			| Thu Oct 15, 2009 7:16 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						CrazyMLC wrote: Its a race to make a dog, Duh, except mine is regular sized and already in production. May the best man win. <_< dogs dont have nearly enough limbs to count as annoyingly complex to create >_> my legs get collision issues too, im assuming it's cause of the MASSIVE SIZE OF THEM OMG.  
					
  
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			| Thu Oct 15, 2009 7:19 am | 
			
				
					 
					
					 
				    
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Nobody has bothered to make one yet. Strange, huh? 
					
  
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			| Thu Oct 15, 2009 7:42 am | 
			
				
					 
					
					 
				    
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				 Exalion 
				
				
					 Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Yeah, the enormous size of the legs are what's causing the collision issues for sure Geti. I don't know enough about collisions in CC to be particularly helpful though. 
					
  
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			| Thu Oct 15, 2009 11:58 am | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						Exalion wrote: Chaingun didn't fire (for some odd reason) Spinup? CrazyMLC wrote: May the best man win. Tbh, I didn't expect him to take me up on it. I'll still do my part of the bargain if he delivers.  
					
  
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			| Thu Oct 15, 2009 1:12 pm | 
			
				
					 
					
					 
				  
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				 goiduranus 
				
				
					 Joined: Sun Jul 20, 2008 1:02 am Posts: 59
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						oh please! oh please! some kickass turrets on the dropship. oh please! oh please! 
					
  
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			| Thu Oct 15, 2009 1:58 pm | 
			
				
					 
					
					 
				  
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				 The Waffles 
				
				
					 Joined: Sat Oct 03, 2009 8:11 am Posts: 5
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						...God damn... that looks awesome. 
					
  
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			| Thu Oct 15, 2009 3:50 pm | 
			
				
					 
					
					 
				  
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				 The Fat Sand Rat 
				
				
					 Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						All the Zaku needs now is the standard weaponry (heat hawk, cracker, machine gun) and a red version with sparkle magic to make it three times faster, and we're set.
  Gibs might be good too; those things have a small fusion reactor for power, so when they go boom, they tend to do so with feeling. 
					
  
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			| Thu Oct 15, 2009 8:31 pm | 
			
				
					 
					
					 
				  
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						I'd have to say, the Totaliun + the Bends = Exploring a battleship wreck. A++! 
					
  
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			| Fri Oct 16, 2009 8:42 am | 
			
				
					 
					
					 
				      
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				 Labrat>BEN 
				
				
					 Joined: Tue Oct 13, 2009 3:28 am Posts: 37
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						i would prefer if the ship had three main thrusters and if the two jet things in the back would work.. 
					
  
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			| Fri Oct 16, 2009 10:27 pm | 
			
				
					 
					
					 
				  
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				 Rawtoast 
				
				
					 Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
				 
				 
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				  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)  
					
						GODDAMN.rte/Gundam Actor wrote: Sniper_Shot.bmp   Haha, most inappropriate .bmp filename ever.  
					
  
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			| Sat Oct 17, 2009 1:48 am | 
			
				
					 
					
					 
				    
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