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pieman280
Joined: Sat Oct 20, 2007 11:17 pm Posts: 199
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Re: UniTec (B23_1.2.3)
10050 wrote: Question I'd also like to ask while this zombie of a thread is still shuffling around. Is there a way to get the generic unarmed actors back? I don't like the presets alot. Do you have the old unitec file? If this forum allows me to actually send a file this time, I may be able to give you the old.rte. You could also try to just go through every soldier and disarm him in the .ini.
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Thu Oct 08, 2009 9:35 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.3)
@1nfernal: The AI can't use spinning up weapons whatsoever. If this gets fixed in B24 then it'll automatically be fixed for the weapons in this mod. @10050: Just open the presets.ini file and remove all the weaponlines. I'll include a separate .ini file in a next version.
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Fri Oct 09, 2009 3:05 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: UniTec (B23_1.2.3)
any news about the new version?
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Fri Oct 09, 2009 9:33 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.2.3)
t3h_n00b wrote: any news about the new version? oh yeah MWOJOJOJOJO!! it will be released... later...
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Sat Oct 10, 2009 1:20 am |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: UniTec (B23_1.2.3)
oh! thanks for being that clear. I appreciate it.
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Sat Oct 10, 2009 8:35 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: UniTec (B23_1.2.3)
You're wellcome, secret war projects are secret by some reason. Expect heavy things.
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Sat Oct 10, 2009 2:18 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B23_1.2.3)
t3h_n00b wrote: oh! thanks for being that clear. I appreciate it. He's telling you to wait. Also, be patient. As long as the author hasn't forgotten the mod, drawing attention to it isn't really going to accomplish anything useful beyond pressuring said author; which in itself tends to be mainly useful only for those that wish to make the author give up.
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Sat Oct 10, 2009 2:26 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: UniTec (B23_1.2.3)
no, no, I am not trying to offend anyone. just curious.
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Mon Oct 12, 2009 7:21 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: UniTec (B23_1.2.3)
This mod just rocks. I say this is the best mod ever created. Everytime i launch CC, this mod is on. Pics, me killing green clones with UniTech soldiers: Attachment:
File comment: My bunker part 1
ScreenDump000.bmp [ 900.05 KiB | Viewed 4895 times ]
Attachment:
File comment: My bunker part 2
ScreenDump001.bmp [ 900.05 KiB | Viewed 4895 times ]
Attachment:
File comment: My bunker part 3
ScreenDump002.bmp [ 900.05 KiB | Viewed 4895 times ]
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Wed Oct 14, 2009 11:07 am |
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scottsman
Joined: Thu Dec 31, 2009 9:31 am Posts: 30
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Re: UniTec (B23_1.2.3)
I'm having an issue where if the activities (standard & standard+) are on, it sends AAL units after my base. Is that a bug or am I missing somthing?
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Sat Jan 02, 2010 12:23 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: UniTec (B23_1.2.3)
1) stop the necro man 2) youve enabled AAL activities, and since aal starts with A, it comes before Unitec, which starts with U
EDIT: sorry if I sounded sharp, didnt mean to
Last edited by wiffles on Sat Jan 02, 2010 1:31 am, edited 1 time in total.
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Sat Jan 02, 2010 12:28 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: UniTec (B23_1.2.3)
1) scottsman only joined yesterday, so cut him/her/it some slack. 2) Make sure you disabled all other activities as well, including skirmishactivities.ini. This means going into every .rte, and commenting the .rte's activities, if it has any. If you try to start a skirmish without an activities.ini, CC will crash.
Welcome to the forums. It is suggested you read the forum rules and watch for a while to find out how stuff works.
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Sat Jan 02, 2010 12:58 am |
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scottsman
Joined: Thu Dec 31, 2009 9:31 am Posts: 30
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Re: UniTec (B23_1.2.3)
1) Thanks for the help guys 2) What is "necro"?
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Mon Jan 04, 2010 1:30 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: UniTec (B23_1.2.3)
it means when you post a reply to a topic that hasn't been touched for a long time. Also what ben said too
Last edited by wiffles on Mon Jan 04, 2010 2:33 am, edited 1 time in total.
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Mon Jan 04, 2010 2:22 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: UniTec (B23_1.2.3)
wiffles wrote: it means when you post a reply to a topic that hasn't been touched for a long time. No, silly, it's raising the dead through magic. He means that by posting in this topic, you brought the corpses of a thousand dead nazis reanimate and come after his family.
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Mon Jan 04, 2010 2:30 am |
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