GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Phew, been a while since I posted something. GODDAMN Corp, dedicated to making both you and your adversaries speak our name. We specialize in the, ahem, larger machines of war, as you see here. This particular design was inspired by an old-earth entertainment show, Gundam. While the original concept was quite primitive, the basic idea was ingenious. Some of our weaponry is quite intuitive. Other techniques are more... creative. We caution you to be careful with our products. While we are insured against their use, most commanders, like yourself, are unable to purchase such insurances because of your circumstances and lack of certification. Always practice proper giant robot handling procedures while piloting. NOTES: Gibs are not done. They look horrendous, I admit it, so please don't hurt me Sprites are from: Lupin (Gundam), Zoids Legacy (guns), Super Robot Taisen: OG Saga (sniper), Front Mission: Gun Hazard (Totaliun) THANKS: Thanks to a whole lot of people, so many I can't even remember anymore. You guys are awesome. DOWNLOAD: MediafireOR You also may want this gold mod. MediafireOR The items in GODDAMN are pricey, for a good reason of course.
Last edited by Duh102 on Thu Oct 15, 2009 3:03 am, edited 2 times in total.
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Wed Oct 14, 2009 3:30 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
DL'ing. That robot flip-kicking the dudes is amazing, I'm gonna test this out, and post when I try it.
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Wed Oct 14, 2009 3:32 am |
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Darkhunter21
Joined: Sat Feb 28, 2009 11:06 pm Posts: 69
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
EPIC
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Wed Oct 14, 2009 3:37 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
THATS GOD @%$## AWESOME! I have feeling your mod contest entry will pwn mine entirely. Of course there is the fact that mine is ROFL.
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Wed Oct 14, 2009 3:37 am |
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Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
Holy ♥♥♥♥. Downloading at the speed of light.
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Wed Oct 14, 2009 3:38 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
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Wed Oct 14, 2009 3:57 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
GODDAMN THOSE THIN'S ARE FRIKIN' HUGE. The ship looks mighty entertaining, but It looks like the robot needs more work. Better art, more leg/arm sprites. The larger, the more frames you need, sonny.
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Wed Oct 14, 2009 3:58 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
Dam this got to be the best melee no weapon thing on the planet. I killed 125 without any weapons on my first try. God everytime you boosted and pushed down it start going mad sumersaults. And when the leg detaches it was even better. The body kept trying to right itself and it ended up bobbing back and forth like on of those wooden ducks. I think i killed about 30 that way. Btw, its leg movements are horrible. Peace Out, Play with it more after school tommorow.
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Wed Oct 14, 2009 4:08 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
CrazyMLC wrote: Better art, more leg/arm sprites. The larger, the more frames you need, sonny. The artist who originally made the sprites is gone, so I can't really fix them unless someone volunteers, but I can get the leg sprites to be more presentable in terms of frames. On my list of to-do, along with gibs and helluvagood explosions. dragonxp wrote: Btw, its leg movements are horrible. This is what kept me from releasing this weeks ago. This is, though you may think me crazy, loads better than it was even a few days ago. It was walking on it's knees practically.
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Wed Oct 14, 2009 4:13 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
Ok cause i thought u didn't try very hard to fix animations. Anyways just thought id let you know, if it falls down it takes ages to put it back up on its leg. And why does the DS cost so much? Does it shoot? Can it soak 500 bullets? It kinda keeps people from buying it, Unless of course you have the gold cheat Gl, and happy Halloween contest Modding. Off topic: BEWARE OF THE PUMPKIN DRAGON!And write your letter to the GREAT pumpkin!!!
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Wed Oct 14, 2009 4:22 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
dragonxp wrote: And why does the DS cost so much? Just, so many wounds. You can't imagine. In fact, only the towers and fins can be destroyed. The rest will not die by wounds, only health and impulse, and you need a ♥♥♥♥ of impulse. It's made for ramming, would you think it would be gibbable? Also, it will have turrets eventually. dragonxp wrote: Ok cause i thought u didn't try very hard to fix animations. I would laugh, but it's gone past laughable. I'm just glad I got it looking decent. dragonxp wrote: if it falls down it takes ages to put it back up on its leg. Easiest way is to use the jetpack, like any actor.
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Wed Oct 14, 2009 4:32 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
looking good. i was going to do gibs for the zaku thing a while ago, when the creator was still here, but it doesnt look good with the usual add dents and pieces of base gibs method, due to the blocky colouring.. the DS might work fine with that method though. its pretty freaking massive, and nicely done. turrets will result in happiness.
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Wed Oct 14, 2009 5:04 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
Holy crap, the zaku lives! MUST DOWNLOAD NOW. Wait, are the zaku's legs on the outside of the skirt armor? couldn't they be made to go on the inside if we made those skirt armors attachable armors (maybe some fore the chest as well)?
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Wed Oct 14, 2009 12:12 pm |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
GODDAMN huge! Downloading
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Wed Oct 14, 2009 1:10 pm |
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Timmy90
Joined: Tue Oct 13, 2009 2:47 am Posts: 2
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Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
Duh102 wrote: dragonxp wrote: Btw, its leg movements are horrible. This is what kept me from releasing this weeks ago. This is, though you may think me crazy, loads better than it was even a few days ago. It was walking on it's knees practically. So thats why i couldn't move it well? LOL
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Wed Oct 14, 2009 1:43 pm |
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