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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Blaze
I didn't really get to try the sniper, it flew out of my hands. The dragon flamer thing just seems like a normal flamer, the flamer bullets also pile up. The shotgun is very fun, I like how it works. The soldier seemed okay, but the whole person is too dark, so I cant really see the details.
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Sun Oct 11, 2009 3:15 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Blaze
And there's a little terrain rape problem with the machine gun. And I agree on using a lighter color on the soldier.
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Sun Oct 11, 2009 4:09 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
Hrmmm...I don't really know how I could lighten the solider up, he uses every shade of grey there is. And don't worry about details with him, he doesn't really have small details.
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Sun Oct 11, 2009 6:34 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Blaze
Benpasko wrote: Hrmmm...I don't really know how I could lighten the solider up, he uses every shade of grey there is. And don't worry about details with him, he doesn't really have small details. That's a bad thing. I'm sure there are more shades of grey. brb.
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Sun Oct 11, 2009 7:39 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Blaze
I agree with whoever it was who mentioned AAL. The colour scheme looks like a bit of a rip-off, but that's your choice anyway. I personally would like to see the Orange highlights done in green.
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Wed Oct 14, 2009 5:34 am |
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