Hueg Pack o' Mods *Final update!??!*
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Grif: Ah yes, thank you for pointing out the example of numgun. See, occasionally, the ♥♥♥♥♥♥♥♥♥ Mental Peak has a sort of backfiring effect where the incline of Awesome is far too steep. In turn, while it may yield some good stuff, it will end in a flaming crash of fail that's nearly impossible to recover from and almost always results in all the ♥♥♥♥♥♥♥♥♥♥♥ leaving and even possibly turning into Cockhaters (which I think is a self-explanatory term) Graph to potentially come later.
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Mon Sep 28, 2009 9:44 pm |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I've been having some problems with the Reflective Robot mk2, that when it's dropped from certain ships (Rockets) the ship seems to get caught in the reflection field and it rips the robot apart.
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Thu Oct 01, 2009 2:46 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Aye, same here.
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Thu Oct 01, 2009 3:17 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Me too. It's annoying.
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Thu Oct 01, 2009 3:54 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Deploy it with a drop pod. Also, it does the same thing with larger rockets, meaning they detonate next to you. Not such a problem unless you're using a Jericho, in which case the mini-missiles all spawn on top of you, crushing the robot.
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Thu Oct 01, 2009 3:55 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I see. I'd better get it fixed in the next update, then. >.> For now, use the Drop Crate, or something similar to it. I've rarely had any problems with that one.
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Thu Oct 01, 2009 4:00 pm |
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Nivek
Joined: Fri Oct 09, 2009 6:44 pm Posts: 3
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I got bored, so I decided to use your 1/0 cannon. I crashed, which I expected, but now whenever I try to start up CC, I get this error:  Has this happened to anyone else, and how could I fix this without a full reinstall??
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Fri Oct 09, 2009 6:50 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Nivek wrote: I got bored, so I decided to use your 1/0 cannon. I crashed, which I expected, but now whenever I try to start up CC, I get this error:  Has this happened to anyone else, and how could I fix this without a full reinstall?? The game deleted a part of your Base.rte/Settings.ini. It has done that to me many times. It can be fixed without re-installing.
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Sat Oct 10, 2009 8:09 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
The 'Really big pistol' should fire a sharp MOSR instead of a particle. I love how the gun is held.
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Sat Oct 10, 2009 4:10 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I think you'll find that the current setup works better than that, as an MOSR doesn't cause any damage if it doesn't gib things outright. Besides, the knockback caused by the shots is quite considerable. ;o
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Sat Oct 10, 2009 6:58 pm |
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Tap
Joined: Sun Sep 13, 2009 8:18 pm Posts: 15
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
love the mod. your pics, how do you make your cc not lag? usually takes the zero division cannon 10 secs to go around map. what do you do?
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Thu Oct 15, 2009 1:24 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
When he makes the GIFs, he just sets the speed to a constant framerate, so it looks like it doesn't lag, when in reality it really does take about 2:31 for the thing to clear.
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Thu Oct 15, 2009 2:16 am |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
^ On this note, what recording program do you use? The one that makes those neat little boxes with just the animations. I use fraps but that records the entire screen, unless you do use fraps and you use some special editing software to make the gifs...
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Sun Oct 18, 2009 3:54 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I think most of us just hold down prntscrn and sequence the .bmp's... Easier to crop and stuff.
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Sun Oct 18, 2009 3:58 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Hold Print Screen --> Ulead GIF Animator 5 --> Do stuff --> Upload GIF
That's pretty much the process i use.
Edit: Oh yeah, i've gotten beta feedback now, so the update shouldn't be far away.
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Sun Oct 18, 2009 12:47 pm |
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