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rjhw1
Joined: Sun Apr 12, 2009 11:10 pm Posts: 128
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Re: Crab Soldier and Growth Pod with setable rally point
That would be awsome, Good job on this Cricket. Its pretty dang amazing, could you make it spawn self detonating crab bombers?
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Tue Oct 06, 2009 3:39 am |
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moeyo1
Joined: Tue Oct 06, 2009 6:26 am Posts: 1
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Re: Crab Soldier and Growth Pod with setable rally point
awesome mod i love it.
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Tue Oct 06, 2009 6:32 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Crab Soldier and Growth Pod with setable rally point
Can we get a whole set of these? One for each faction? I'm surprised nobody has done this before (to my knowledge, which is very limited mind you)
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Tue Oct 06, 2009 7:07 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Crab Soldier and Growth Pod with setable rally point
Idea for heavy spawn (whyohwhydidn'tanyoneelsethinkofthis) MEGA CRAB every 10 spawns.
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Tue Oct 06, 2009 11:31 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Crab Soldier and Growth Pod with setable rally point
Very good idea, make the AI work for you, BUT, I still prefering the crabman of areku, they're more "realistic " in a sci-fi way... Flammablezombie wrote: Idea for heavy spawn (whyohwhydidn'tanyoneelsethinkofthis) MEGA CRAB every 10 spawns. My vote goes for this maniac idea.
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Tue Oct 06, 2009 12:02 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Crab Soldier and Growth Pod with setable rally point
Nice work! I love the looks of these.
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Tue Oct 06, 2009 12:23 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Crab Soldier and Growth Pod with setable rally point
Very nice job with this. The rally point idea makes the whole spawner thing so much more useful. The idea of free never ending soldiers is kind of odd. Maybe deduct 1 oz of gold for each spawn? Also they look kinda dorky when their heads are facing the player. Profile sprites?
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Tue Oct 06, 2009 1:13 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Crab Soldier and Growth Pod with setable rally point
With Roon's sprites, it's hard to recognize it as a crab. Maybe a lateral view instead of plain side view (I know that's more troublesome to make).
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Tue Oct 06, 2009 3:46 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: Crab Soldier and Growth Pod with setable rally point
Good God, What has science done?! Also, I think that the heads are fine the way they are, it adds to the inherent silliness of a zerg rush of crab headed troopers.
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Tue Oct 06, 2009 7:59 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Crab Soldier and Growth Pod with setable rally point
Sometimes my pods don't make units. Is there a certain distance they have to be from the ground? Or maybe a maximum that you can have? (Of growth pods)
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Tue Oct 06, 2009 8:07 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Crab Soldier and Growth Pod with setable rally point
The crabs should just have a jump like the zombies in zombies '09 and claws methinks, maybe as a "primitive" version which costs less?
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Tue Oct 06, 2009 8:14 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Crab Soldier and Growth Pod with setable rally point
Roon3 wrote: Very nice job with this. The rally point idea makes the whole spawner thing so much more useful. The idea of free never ending soldiers is kind of odd. Maybe deduct 1 oz of gold for each spawn? Also they look kinda dorky when their heads are facing the player. Profile sprites? Thats not a crab thats a deku scrub ... I now MUST HAVE a deku scrub!
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Tue Oct 06, 2009 9:22 pm |
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Fooby
Joined: Tue Mar 25, 2008 1:17 am Posts: 11 Location: In a room with a moose
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Re: Crab Soldier and Growth Pod with setable rally point
Flammablezombie wrote: Idea for heavy spawn (whyohwhydidn'tanyoneelsethinkofthis) MEGA CRAB every 10 spawns. Sir, you must look back at the first page and read my post. :v
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Tue Oct 06, 2009 9:26 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab Soldier and Growth Pod with setable rally point
Lizard - I personally don't like "jumping." It never works very well because the actor's feet always get stuck in the ground and you could jump in middair. But it's possible to Lua it. Claws and primitive crabs will be taken into consoderation. CrazyMLC - There is a 5 second cool-down after you make a crab, but there aren't any other limits. I plan to make a signal of some sort to indicate when the pod is ready to pop another crab out. The Decaying Soldat - How's this? Roon3 - The gold deduction will most likely implemented and togglable (is that a word?). Flammablezombie - What about a biped mega crab?
Attachments:
Head.bmp [1.31 KiB]
Not downloaded yet
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Tue Oct 06, 2009 9:49 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Crab Soldier and Growth Pod with setable rally point
I like you very much, now. How could I make it autospawning?
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Tue Oct 06, 2009 10:21 pm |
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