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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Growth Pod *Update for B30
An organic pod that grows various creatures. Hold Fire to access your growth menu to do different tasks. 1 is spawn a Jumper Soldier (light), 2 is spawn a Crab Soldier(medium), 3 is spawn a Walking Growth Pod, the infinite sign is auto spawn, and X is cancel. You can also set the rally point for spawned creatures to go to by placing an AI GO TO point. Also comes with the activity: Seafood DefenseUpdates (mm/dd/yy): (3-28-15) -Updated for B30 (not optimized though) -Added the Walking Growth Pod (10-8-09) -Replaced button spawning with menu -Added Mega Crab -Made Jumpers light soldiers and Crab soldiers medium (10-7-09) -Added Jumper Soldier -Added togglable auto-spawn (jump button) -Made signals for auto-spawn and ready-to-spawn Credits: CaveCricket48 - Coding, Lua scripting Kyred - AI Goto help Attachment:
File comment: THIS IS THE B30 ONE
GrowthPod.rte.rar [39.05 KiB]
Downloaded 1514 times
Attachment:
File comment: OLD VERSION I'M LEAVING HERE FOR SOME REASON
GrowthPod.rte.rar [28.66 KiB]
Downloaded 2746 times
Last edited by CaveCricket48 on Sat Mar 28, 2015 6:31 am, edited 4 times in total.
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Mon Oct 05, 2009 10:48 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Crab Soldier and Growth Pod with setable rally point
It's fun, but it doesn't really work because you need to constantly tell them to go different places or you end up with a jumbled mess of seafood well away from your spawn zone.
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Mon Oct 05, 2009 10:53 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab Soldier and Growth Pod with setable rally point
I think it's pretty useful in human versus human battles. And it's better than a troop spawner that doesn't have a rally point option.
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Mon Oct 05, 2009 10:56 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Crab Soldier and Growth Pod with setable rally point
Set the waypoint where the battle is fiercest and you'll be good.
Props for a great idea Cricket.
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Mon Oct 05, 2009 11:03 pm |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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Re: Crab Soldier and Growth Pod with setable rally point
Just played with this. It is amazing! Very useful, and the little crab people are excellent defenders. I love it.
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Mon Oct 05, 2009 11:18 pm |
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Fooby
Joined: Tue Mar 25, 2008 1:17 am Posts: 11 Location: In a room with a moose
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Re: Crab Soldier and Growth Pod with setable rally point
These are great in a pinch, when your all out of gold and and need a backup. Maybe add a heavy unit spawn every 5-10 spawns?
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Mon Oct 05, 2009 11:25 pm |
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SunnyKatt
Joined: Thu Feb 19, 2009 11:57 pm Posts: 31
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Re: Crab Soldier and Growth Pod with setable rally point
This looks like a sweet idea! I plan on using this to lazily overload enemy bases with annoying swarms.
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Tue Oct 06, 2009 12:03 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Crab Soldier and Growth Pod with setable rally point
Hehe, now this is something you don't see everyday - Little crab soldiers. Very original, probably practical too, though that i'll need to see for myself.
Now, make little jumper soldiers.
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Tue Oct 06, 2009 12:24 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Crab Soldier and Growth Pod with setable rally point
Crab people. Crab people. Oh my god.
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Tue Oct 06, 2009 12:27 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Crab Soldier and Growth Pod with setable rally point
Looking good... Would be especially fun in multiplayer. Going to try this out but you should try and get a profile of a crab for the head.
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Tue Oct 06, 2009 12:50 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Crab Soldier and Growth Pod with setable rally point
Well that's just ♥♥♥♥ adorable.
This is a very nice mod. It's a very simple addition to an old concept. This is the most productive sort of mod, I feel, in terms of this community.
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Tue Oct 06, 2009 1:31 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Crab Soldier and Growth Pod with setable rally point
Lol this is fun and hilarious.
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Tue Oct 06, 2009 1:42 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Crab Soldier and Growth Pod with setable rally point
This opens up a new level of tactics in cortex command. Now to modify it to spawn coalition blokes with assault rifles and pulse diggers.
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Tue Oct 06, 2009 1:46 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Crab Soldier and Growth Pod with setable rally point
Oh god I love these little bastards. I just test played them on multiplayer with my cousin. He completely ♥♥♥♥ himself he was all like "WHAT IS THAT, WHAT IS THAT!" then he was all like "THEY WONT STOP COMING THEY JUST WONT STOP!" then finally he went like "OH GOD, OH GOD THEIR EVERYWHERE...... NO, NO, NOT THE BRAIN NOT THE BRAIN ah ♥♥♥♥ you!" lets just say I had fun with these little guys. Oh and their seavered head makes great decoration on the battle field. Their little heads actually marked my armies progress as I went along. [drunkness]The more crab heads in the area the longer the battle had lasted, the fewer the heads the more crabs were completely obliterated by air strikes.[/drunkness] lol crab battle
Edited the more um.... drunk bits I think?
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Tue Oct 06, 2009 1:53 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crab Soldier and Growth Pod with setable rally point
Glad to hear all the good comments! I might make jumper soldiers, they'll be good for a bit variation. I'll probably make a more serious version of this with my cloning tubes.
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Tue Oct 06, 2009 2:04 am |
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