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 CONTENT TWEAK THREAD 
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Joined: Wed Feb 25, 2009 2:45 am
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Post Re: CONTENT TWEAK THREAD
Natti wrote:
I think this is what we need. And I think it's not quite nice that when you empty a clip of an assault rifle to somebodys body, he explodes. I just don't like it.

Well you better get used to it because thats Cortex Command.


Sun Oct 04, 2009 6:59 am
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CaveCricket48 wrote:
For tweaks in content, all fleshy human actors need to take more damage when they get shot in the head.

Seconded.

One-shoting* a clone with a sniper rifle round to the head is fun and satisfying.
Four-or-five-shoting him is rather less fun and satisfying.

If a particular actor or kind of actor needs to be immune to one-shot-kills for whatever reason, just give him/her/it a good helmet.

*Wait... shoting? Shotting? Is there a double 't'? Is that even a word?


Sun Oct 04, 2009 7:40 am
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Post Re: CONTENT TWEAK THREAD
or we could just have other wounds for head wounds and not have workarounds. i dont like how the game currently scales up headwounds, any more and i'll be extra annoyed.


Sun Oct 04, 2009 11:44 am
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Post Re: CONTENT TWEAK THREAD
The digger tools (exclude shovels) are WAY to powerful. I never use them to dig, instead I use them to destroy drop ships in 1 millisecond.


Sun Oct 04, 2009 9:48 pm
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There needs to be a workaround making diggers still effective in digging but less effective in combat


Mon Oct 05, 2009 3:33 am
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Zhukov wrote:
CaveCricket48 wrote:
*Support for one-shot kills*[/size]


Meh, I donno. There was definitely a time when I would agree with you that any well aimed sniper (regular, not heavy) shot to the face should be an automatic kill, but after playing a few fan-made missions which feature multiple actors on both your side and the enemy's, I feel a bit more content with Cortex Command being a largely non-one hit kill game.

I think the desire to kill an enemy actor with one hit stems from the fact that in it's current state, Cortex Command's gameplay consists primarily of solo actor action, which I believe is a result of both a scarcity of vanilla compaign missions and a largely underdeveloped AI. When these two things are fixed, however, and the gameplay involves using more actors at the same time, I feel as if weaker weapons will seem more reasonable.

Unfortunately, this could result in the nerfing of incredibly fun weapons like the heavy sniper rifle and the revolver cannon. If it means more complex gameplay, however, I say so be it.


Mon Oct 05, 2009 4:04 am
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Post Re: CONTENT TWEAK THREAD
I agree with 'tougher helmets, weaker heads'. Make helmets block 3 shots, or even 4 shots; but once it's off, bang, dead.

For human actors, of course.


Mon Oct 05, 2009 12:37 pm
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Post Re: CONTENT TWEAK THREAD
The Decaying Soldat wrote:
I agree with 'tougher helmets, weaker heads'. Make helmets block 3 shots, or even 4 shots; but once it's off, bang, dead.

For human actors, of course.


I think you'd have to modify the quote in your signature to put more emphasis on the short if that were the case.

On that note, Ronin should have helmets. I know, I know, this would further homogenize the factions, specifically by blurring the line between Ronin and Coalition soldiers, but seriously: soldiers without helmets in warfare that has FRICK'N LASERS in it is a bit silly.

There's already a sprite for Ronin helmets, but it's //ed out. I don't see why, though. It looks perfectly fine to me.


Mon Oct 05, 2009 3:22 pm
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Post Re: CONTENT TWEAK THREAD
It's too similar *cough*samesprite*cough to the coalition helmet.

And the ronins doesn't have lasers do they? It's just the base and dummies who has lasers for now.

btw ronins are also supposed to be a rag-tag faction.


Mon Oct 05, 2009 9:49 pm
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Post Re: CONTENT TWEAK THREAD
Ronin soldiers with helmets look fine.


Image


Mon Oct 05, 2009 11:11 pm
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^according to that image i acually dont think they do.


Tue Oct 06, 2009 1:04 am
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Post Re: CONTENT TWEAK THREAD
Ronins with helmets look like motocross rejects or kids with safety helmets on.


Tue Oct 06, 2009 1:15 am
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Suit yourself. :P


Tue Oct 06, 2009 5:10 am
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Post Re: CONTENT TWEAK THREAD
Honestly, issues like that are so goddamn subjective. Don't expect Data or Arne to change their design philosophy because you say so.

You might not like it , but said duo wouldn't have released them as official content if they weren't happy with the visuals.

I don't think its going to do anyone any good to complain about actual sprite or art. It is what it is, a product of Arne. A product not likely to change.

I think it behooves this thread to keep the topic geared more towards functionality and implementation and less towards art. There are very few of us who's artistic abilities can rival Arne's, so lets focus on something worth changing, not something completely superficial.


Tue Oct 06, 2009 5:25 am
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ProjektTHOR wrote:
You might not like it , but said duo wouldn't have released them as official content if they weren't happy with the visuals.

If said duo were happy with the visuals, why were they commented out? Or was that the handiwork of a third party?

Personally I think the Ronin helmets look pretty mediocre. What's more, they make it difficult to distinguish between the different Ronin characters.


Tue Oct 06, 2009 6:55 am
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