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 Graphicsgale. 
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Loose Canon
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Post Re: Graphicsgale.
The head seems plain, but otherwise, it looks menacing. Make it breath fire. :twisted:

EDIT: I almost double posted, but I got ninja'd by myself.


Mon Oct 05, 2009 12:56 am
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Post Re: Graphicsgale.
So...give it a flamer type weapon? I have the perfect sprite for that >:D


Mon Oct 05, 2009 12:58 am
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Loose Canon
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Post Re: Graphicsgale.
No, make fire come out of its mask. Like Panzor the Invincible when you knock off his face.


Mon Oct 05, 2009 1:00 am
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Post Re: Graphicsgale.
Oh, make his wounds shoot fire? I get it now. Or did you mean like, a special buttonpress thing, like the melee for darkstorm?


Mon Oct 05, 2009 1:05 am
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Post Re: Graphicsgale.
Or you could make it actually breathe damage-dealing fire by changing it into a crabturret and making the head the gun. I've been really into that recently.


Mon Oct 05, 2009 1:06 am
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Post Re: Graphicsgale.
Maybe I'll make a seperate crab actor, but I don't know how I would go about fire shooting from his face, I don't know ANY Lua.


Mon Oct 05, 2009 1:15 am
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Loose Canon
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Post Re: Graphicsgale.
I don't think it would take Lua. If it was just a gun that made fire shoot from his face, that would be awesome as well.


Mon Oct 05, 2009 3:07 am
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Post Re: Graphicsgale.
Oh, so just make an invisible, unbuyable flamethrower, and have the fire originate from his face?


Mon Oct 05, 2009 3:32 am
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Post Re: Graphicsgale.
Start with a crab turret template. Go into the "gun" ini and replace everything that looks relevant to making bullets happen with everything that looks relevant to making fire happen in the Coalition flame thrower ini. Then replace the gun's sprite with your robot head sprite. Re-sprite the rest of the crab, fix the offsets, and presto: fire breathing robot.


Mon Oct 05, 2009 3:41 am
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Post Re: Graphicsgale.
I don't 'do' these so-called "offsets"

(insert teaser pic of flamethrower)


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Mon Oct 05, 2009 3:43 am
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