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 Am I the only one tired of the dig-for-gold concept? 
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
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Post Re: Am I the only one tired of the dig-for-gold concept?
But then you have another problem. If you get near ANY weapons, they'll get picked up, and dropping them wouldn't work. :(


Mon Oct 05, 2009 12:57 am
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Am I the only one tired of the dig-for-gold concept?
Yeah, just use a timer.
( Credit to TLB's Reject, and Geti's Zombies '09 )
♥♥♥♥. Made a mistake. Fixed!

Code:
function Create(self)
   --Keep track of how long it should be before grabing objects.
   self.grabTimer = Timer();
   --Interval between grabings, in milliseconds.
   self.grabInterval = 1;

function Update(self)
   --Pickup every interval.
   if self.grabTimer:IsPastSimMS(self.grabInterval) then
      --Cycle through all actors.
      for actor in MovableMan.Actors do
         local dist = SceneMan:ShortestDistance(self.Pos, actor.Pos, true).Magnitude
            if dist < 7 then
               --If the actor is fairly close, heal them!
                  actor:GetController():SetState(Controller.WEAPON_PICKUP,true);
                  actor:FlashWhite(100)
                  --Reset the timer.
                  self.grabTimer:Reset();
               end
            end
         end
      end
   end
end


Mon Oct 05, 2009 1:06 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Am I the only one tired of the dig-for-gold concept?
Warlord2150 wrote:
I disagree. The official ... story inherently is not about digging for gold
no actually, its about digging for gold. you're a mining corporation, fighting over the gold with other mining corporations. its about digging for gold, or at least about acquiring gold. you get paid gold for finding artifacts. you dig up gold as your main source of income (i know none of us do, but try starting with no funds, a brainbot and a heavy digger on an empty map. besides being totally different from the usual "buy guy, run around with guy killing everyone until he dies, buy another guy, and so on until out of money, ctrl+R", you realise that you need to dig to get money, and though the mechanic needs some polishing, its still what the game is about. you get gold, you get some guys and guns with the gold, you kill the enemy so they dont prevent you from getting more gold and/or steal your gold. really, the enemy should be mining as well, but i suppose thats coming anyway, eventually.
beh, i've gone off on a tangent.
point is, the official story is about digging for gold.


Thu Oct 15, 2009 7:42 am
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Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
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Post Re: Am I the only one tired of the dig-for-gold concept?
I find myself somewhat liking the mining stuff,
but sometimes just get bored and want a proper gold dig AI.

Right now, the gold digging is bit bland. Get strongest digger, go for the biggest load of gold.
If the enemies even attempted to try and get into the mines, but no.

Even more awesome would be collapsing and whatnot, but I think that's a bit off the scope.


Thu Oct 15, 2009 9:38 am
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: Am I the only one tired of the dig-for-gold concept?
Explosive gas pockets positioned near artifacts or dense gold should spice mining up a bit.


Thu Oct 15, 2009 1:02 pm
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
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Post Re: Am I the only one tired of the dig-for-gold concept?
I doubt having to order twenty miners because of gas pockets would be fun, but yes, having harmful (NOT deadly) gas pockets would make mining a less mindless task.


Thu Oct 15, 2009 7:01 pm
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Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
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Post Re: Am I the only one tired of the dig-for-gold concept?
i like the underground artifact thing. and i have a couple extra ideas which ill just throw in.

the artifact could be a cool robot, with a gun. that either decides it likes you or blasts away at you. or a hefty rock, that makes black holes. or just a nice jewel that someone wants to buy.

possibly add some different resources to cc that look similar but are different colours, like crystal(which take longer to dig) or radioactives(that start damaging you when you get too close), that can be worth more dependant on what faction you are or on the mission.(or tradestar could have a mini marketplace thingy that has fluctuating prices for the different resources.

digging for gold can be fun in multiplayer matches where you can go hunting for diggers and cripple your opponents economy economy.

the tutorial needs to show people how to use the different forms of ai such as the wonderful go-to ai, which is the only really useful one other than sentry.


Mon Oct 19, 2009 7:45 am
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Joined: Mon Apr 06, 2009 9:41 am
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Location: New York
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Post Re: Am I the only one tired of the dig-for-gold concept?
Data wrote:
Gold collection is too tedious and distracting to do while you also have to tend to base defense and offense. This is going to be helped by future AI modes where you can order your guys to automatically dig for gold while you tend to more pressing (and fun) matters.


Source


Tue Oct 20, 2009 4:58 am
Profile YIM
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Joined: Tue Nov 18, 2008 1:03 am
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Location: Spathiwa
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Post Re: Am I the only one tired of the dig-for-gold concept?
the problem is that the above is two years old.


Tue Oct 20, 2009 5:06 am
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Joined: Mon Apr 06, 2009 9:41 am
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Location: New York
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Post Re: Am I the only one tired of the dig-for-gold concept?
As has already been said in this thread, Data wants the AI to be Lua-based. Lua was just added last build, though, so what do you expect?

Actually, I'll tell you what to expect: a reasonably good gold digging AI in B24.

I don't get the point of this thread. People KNOW there's going to be a gold digging AI; there's already a button for it. People DON'T KNOW what the final game play is going to be like. More than half of the information which is required to make a proper judgment "of the dig-for-gold concept" does not publicly exist. How can this topic be discussed?


Tue Oct 20, 2009 5:14 am
Profile YIM
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Am I the only one tired of the dig-for-gold concept?
Well, gold dig AI used to not be broken.
Also, prom likes artifacts and things, so i expect them as part of the meta-game. free unlocks! wooooo


Tue Oct 20, 2009 5:18 am
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