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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Am I the only one tired of the dig-for-gold concept?
Yeah well at least it's being fixed with lua.
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Tue Sep 29, 2009 9:03 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Am I the only one tired of the dig-for-gold concept?
1. Combat is very fast. 2. Gold digging is very slow. 3. Make combat slower or gold digging faster?
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Tue Sep 29, 2009 8:54 pm |
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Aspasia
Joined: Thu May 24, 2007 4:42 am Posts: 308 Location: The Peaceful Town of Hamlet
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Re: Am I the only one tired of the dig-for-gold concept?
I keep seeing people say gold digging is slow. Are you guys using the light digger or something? Seriously, just set up your base with a mining shaft over a huge deposit of gold and go to town. Even with the horribad digging AI it still works. Yeesh, come on now guys.
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Wed Sep 30, 2009 2:42 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Am I the only one tired of the dig-for-gold concept?
Go-To AI mode is the way to dig.
Also, yes digging will take forever if you actually use the Gold Dig AI mode and watch them wave it around in the air.
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Wed Sep 30, 2009 2:47 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: Am I the only one tired of the dig-for-gold concept?
this can prove realy good for your case... it is fairly balanced (it can be hit and destroyed) so have fun.
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Wed Sep 30, 2009 10:03 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Am I the only one tired of the dig-for-gold concept?
I generally dislike any of the alternative solutions that don't use lua, because they're unreliable.
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Thu Oct 01, 2009 10:55 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Am I the only one tired of the dig-for-gold concept?
I'd think quite the opposite, war_man333. The ones that do not use Lua are very reliable.
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Thu Oct 01, 2009 5:06 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Am I the only one tired of the dig-for-gold concept?
What exactly do you mean? The ones not using lua usually use some sort of emitter or something, that emitter just stops at some point, it's quite annoying.
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Thu Oct 01, 2009 9:50 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Am I the only one tired of the dig-for-gold concept?
I would believe that a mixture of the two would be most optimal. That way you can shoot it and get gold for the invaders, yet it wouldn't run out after a while.
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Thu Oct 01, 2009 10:18 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Am I the only one tired of the dig-for-gold concept?
You would just need to set the emitter age to 0 or whatever it was. But yes, that sounds correct.
Maybe the next mod contest should be gold generators to get people to make these ideas and come up with new ones.
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Thu Oct 01, 2009 11:05 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Am I the only one tired of the dig-for-gold concept?
Sure, gold digging is slow... But gold digging = CC. End of question, it is one of the KEY factors that makes CC what it is.
[/thread]
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Sun Oct 04, 2009 6:22 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Am I the only one tired of the dig-for-gold concept?
I made a small gem mod, just 2 gems, you can put them in scenes, or include them in activities. They give a small amount of gold, as is.
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Sun Oct 04, 2009 11:53 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Am I the only one tired of the dig-for-gold concept?
I'd prefer it like the reject method, get near a valuable item, you automatically pick it up, gives you gold, and leaves your inventory. Grabbing it in the air is moderately hard, but it doable, just get near it.
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Mon Oct 05, 2009 12:49 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Am I the only one tired of the dig-for-gold concept?
Yeah, I wish I knew how to do that auto-pickup thing.
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Mon Oct 05, 2009 12:51 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Am I the only one tired of the dig-for-gold concept?
Benpasko wrote: Yeah, I wish I knew how to do that auto-pickup thing. Okay, the 'pick up' thing is a n actor control behavior. , I'll find the behavior string, and you'll find out what the name of the behavior is.Here it is: Code: self:GetController():SetState(Controller.WEAPON_PICKUP,true); Now to whip up a code...
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Mon Oct 05, 2009 12:54 am |
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