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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: The Flux (again)
It'd be good to use the giant MOSRot a la PD, although you could stylize it somewhat. Not so sure about the glows because they show up above the buy menu, which would not be great when ordering within the area...
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Fri Oct 02, 2009 4:02 am |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: The Flux (again)
Do you have any more images for us, Darlos? I'd like to see how it's coming along.
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Sun Oct 04, 2009 2:53 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: The Flux (again)
Well, Darlos told me to make a gif of the white Flux. They're apparently the harvesters of the faction, he should really tune the gold income a bit however.
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Sun Oct 04, 2009 3:16 pm |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: The Flux (again)
p3lb0x wrote: he should really tune the gold income a bit however.
Understatement of the year. I really can't see how to tone it down, though. Maybe make an invivsible, inifinite ammo digger for them to hold or something.
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Sun Oct 04, 2009 3:30 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: The Flux (again)
Or just reduce the amount of gold they get per unit of matter.
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Sun Oct 04, 2009 3:37 pm |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: The Flux (again)
Duh102 wrote: Or just reduce the amount of gold they get per unit of matter. I think the minimum is 1 gold per pixel, and you can't get .5 oz per pixel or something. I don't know, might be wrong.
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Sun Oct 04, 2009 3:47 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: The Flux (again)
ClockworkIndustries wrote: I think the minimum is 1 gold per pixel, and you can't get .5 oz per pixel or something. If he can't, he can always make it so that it waits for multiple pixels before giving a unit of gold.
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Sun Oct 04, 2009 3:49 pm |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: The Flux (again)
Duh102 wrote: If he can't, he can always make it so that it waits for multiple pixels before giving a unit of gold. That'll do, then.
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Sun Oct 04, 2009 3:56 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The Flux (again)
Oh god, they sparkle. I expect better from you Darlos.
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Sun Oct 04, 2009 4:01 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: The Flux (again)
Ah, just figured out a crystal idea: Flux converter crystal -Great when you need offensive units quickly, converts any white flux near it into any of the other fluxes. These crystals need to be charged with the energy of the flux you want the white flux to convert to, aka you'll need to sacrifice a flux of the desired color to the crystal. Once converted, they can't be converted back to white flux.
And as for the border representation: Animated dashed line circle type, and have a emanating glow around the crystals to give the idea of simulated space being created.
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Sun Oct 04, 2009 4:58 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: The Flux (again)
Hyperkultra wrote: Oh god, they sparkle. I expect better from you Darlos. Huh? What? You didn't expect a race of balls of energy to glow? @Income Issue: I'm still trying to figure out how to balance the income issue, while still making it work the way I want. I want tougher terrain to give more income, but doing it that way results in an explosion of income. I tried dividing the incoming terrain strength by 10, but its still intense. I could try 100, but I'm afraid that would just negate some income all together. Oddly, you can add decimal numbers to the team funds, and nothing goes wrong. I'm not sure if they just get rounded off, or if the income is actually a decimal number but it only shows the integer part. If that were the case than that would make this easy... I could probably make a slightly more complex method of keeping track of income, such as spawning an invisible object somewhere that gets a variable increased as the flux take in matter, and then it resets the variable and increases the team funds by 1 whenever that number reaches a certain amount, like 100 or 500 or whatever.
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Sun Oct 04, 2009 4:59 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: The Flux (again)
Global would work too, wouldn't it? I have no idea if this would work, but you could keep track of each team's income by making a table(?), with the first value being the team number and the second value being your keep-track variable.
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Sun Oct 04, 2009 5:03 pm |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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Re: The Flux (again)
Hyperkultra wrote: Oh god, they sparkle. I expect better from you Darlos. At least they're not a race of Edward Cullens. *shudders*
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Sun Oct 04, 2009 6:05 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: The Flux (again)
Darlos9D wrote: if the income is actually a decimal number but it only shows the integer part. If that were the case than that would make this easy... I'm pretty sure this is the case, as I've been able to have gold lost at increments of 1/12 of an ounce.
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Sun Oct 04, 2009 6:16 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The Flux (again)
Darlos9D wrote: Hyperkultra wrote: Oh god, they sparkle. I expect better from you Darlos. Huh? What? You didn't expect a race of balls of energy to glow? Glow does not equal Sparkle. At all.
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Sun Oct 04, 2009 6:21 pm |
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